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Inside the Deku Tree

   (25 reviews)
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About This File

This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64.

I had Zelda playing on an emulator on a laptop while I built the map on a desktop computer. I used the in-game map and a ruler to figure out the general size and shape of each room, though there are some differences in appearance. The biggest difference is in monster placement - the remake being more action oriented. Some parts might not be very fair on a first play-through.

Designed for jumping and freelook (jumping is required to beat the map).


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This sucked.

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Guest

  
i love maps that accuratly recreate maps & levels from famous games and "doomify" them. 4 stars.

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Unknown date

  
Interesting WAD, music goes good with it. Cool if your a Zelda fan. Gameplay is a bit easy. I'll give it a 4 for creativity. 4/5 -r_rr

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Unknown date

  
False advertising, just a shit hallway with switches at the end to exit, a bunch of rockets, and a rocket launcher... A rocket jump map basically... impossible without god mode, due to lack of a MegaSphere.

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Unknown date

  
A bit different from your other maps in that there are less monsters; however, this does not rule it out. I found it very creative, in terms of the level design, as it perfectly captures the aspects of the Deku True from Ocarina of Time. In addition to this, it provides a challenging level that can be played (and enjoyed) in Coop mode. Archvilles continue to be a pain in the ass though, so maybe less of these suckers. Otherwise, 5 out of 5. --Lullabye

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Unknown date

  
It is beyond me why people are giving this good scores, this was is poor to say at least plus it had bugs like HOM.

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Unknown date

  
COOP VERSION - http://timeofdeath.w rvids.com/doom/dekut reezdaemon_v2.zip

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Unknown date

  
Really not that good, despite being a faithful replica of that good ol' Deku Tree. It is rather boring, bland and not that fun. I give it a 2/5. To properly rate this, it also helps to ignore the fact its a remake of a Zelda Dungeon.

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Unknown date

  
I liked it but got stuck after going down the hole.

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Unknown date

  
Someone sabotaged this file. 0/5

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Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author. BTW I've posted this comment on several of the wads by this guy so that this (assumably a spam of sorts into the archive) gets attention.

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Unknown date

  
5 Stars

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Unknown date

  
Bah, I never played this stupid zelda fitzgerald game and this level just blows. It's too wide open and it's basically a large clusterfuck.

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Unknown date

  
Pretty lame.

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Unknown date

  
All of my wads were replaced at my request. I sent Ty an email to let him know it was a legit request (thank you Ty). Please do not delete the replacements. btw, the RJ map is easily possible in ZDoom and ZDaemon using default gravity and aircontrol settings.

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Someone replaced the real wad with some pathetic 7 kb rocket jump map! Ty, how did you even replace it without checking that? It clearly wasn't TimeOfDeath who did this. This applies to all of TOD's wads uploaded (smedley, tom19, etc.). Please delete those files as they're not meant to be that. As for the replacement map, a pathetic impossible RJ map. 0 stars, anyone? - Moti

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I was hopeing to play a zelda map remake, but instead I got this POS rocket jump map. 0/5

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^ go to doomedsda.us for TOD's old maps

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Unknown date

  
Ripping off Zelda OOT level design is lame enough, but then loading it with 600+ monsters? Crap, avoid.

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Unknown date

  
I played this, it wasn't bad. Brought back some memories of Zelda, but not entirely nostaglic. All's good with the exception of the archviles, they are a pain, save/load at all cost. Thumbs up 4 Stars.

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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