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Inside the Deku Tree

   (25 reviews)
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About This File

This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64.

I had Zelda playing on an emulator on a laptop while I built the map on a desktop computer. I used the in-game map and a ruler to figure out the general size and shape of each room, though there are some differences in appearance. The biggest difference is in monster placement - the remake being more action oriented. Some parts might not be very fair on a first play-through.

Designed for jumping and freelook (jumping is required to beat the map).


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This sucked.

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Guest

  
i love maps that accuratly recreate maps & levels from famous games and "doomify" them. 4 stars.

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Unknown date

  
Interesting WAD, music goes good with it. Cool if your a Zelda fan. Gameplay is a bit easy. I'll give it a 4 for creativity. 4/5 -r_rr

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Unknown date

  
False advertising, just a shit hallway with switches at the end to exit, a bunch of rockets, and a rocket launcher... A rocket jump map basically... impossible without god mode, due to lack of a MegaSphere.

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Unknown date

  
A bit different from your other maps in that there are less monsters; however, this does not rule it out. I found it very creative, in terms of the level design, as it perfectly captures the aspects of the Deku True from Ocarina of Time. In addition to this, it provides a challenging level that can be played (and enjoyed) in Coop mode. Archvilles continue to be a pain in the ass though, so maybe less of these suckers. Otherwise, 5 out of 5. --Lullabye

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Unknown date

  
It is beyond me why people are giving this good scores, this was is poor to say at least plus it had bugs like HOM.

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Unknown date

  
COOP VERSION - http://timeofdeath.w rvids.com/doom/dekut reezdaemon_v2.zip

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Unknown date

  
Really not that good, despite being a faithful replica of that good ol' Deku Tree. It is rather boring, bland and not that fun. I give it a 2/5. To properly rate this, it also helps to ignore the fact its a remake of a Zelda Dungeon.

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Unknown date

  
I liked it but got stuck after going down the hole.

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Unknown date

  
Someone sabotaged this file. 0/5

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Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author. BTW I've posted this comment on several of the wads by this guy so that this (assumably a spam of sorts into the archive) gets attention.

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Unknown date

  
5 Stars

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Unknown date

  
Bah, I never played this stupid zelda fitzgerald game and this level just blows. It's too wide open and it's basically a large clusterfuck.

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Unknown date

  
Pretty lame.

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Unknown date

  
All of my wads were replaced at my request. I sent Ty an email to let him know it was a legit request (thank you Ty). Please do not delete the replacements. btw, the RJ map is easily possible in ZDoom and ZDaemon using default gravity and aircontrol settings.

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Unknown date

  
Someone replaced the real wad with some pathetic 7 kb rocket jump map! Ty, how did you even replace it without checking that? It clearly wasn't TimeOfDeath who did this. This applies to all of TOD's wads uploaded (smedley, tom19, etc.). Please delete those files as they're not meant to be that. As for the replacement map, a pathetic impossible RJ map. 0 stars, anyone? - Moti

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I was hopeing to play a zelda map remake, but instead I got this POS rocket jump map. 0/5

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^ go to doomedsda.us for TOD's old maps

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Unknown date

  
Ripping off Zelda OOT level design is lame enough, but then loading it with 600+ monsters? Crap, avoid.

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Unknown date

  
I played this, it wasn't bad. Brought back some memories of Zelda, but not entirely nostaglic. All's good with the exception of the archviles, they are a pain, save/load at all cost. Thumbs up 4 Stars.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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