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Slaughter

   (11 reviews)
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Carnage


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Unknown date

  
Boring samey-looking square rooms and impossible gameplay, and not just because of there being little ammo/no health. I dare you to make it past the Revenant room without cheating (or crouch-rushing the door), let alone the room after it.

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Unknown date

  
There's a nightmare run of this map at DSDA (http://doomedsda.us /wad1154.html). I don't know about the level, but the demo kicks ass! -Nake

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Unknown date

  
A map that was maybe inspired by the Invasion mode in Skulltag? It was all right but the fights got annoying when the Archviles teleported. And the second Red Skull Key was useless as to what the first reviewer mentioned. It just seemed average at best to me. 3/5.-Candle M

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Unknown date

  
Oh good god fucking *Revenants teleport* SHIT square marble rooms and *Barons teleport* ANNOYING TRAPS AND NOTHING BUT A SSG *Archviles teleport* AND A ROCKET LAUNCHER *Mancubi teleport*..... 0/5 ~cson

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Unknown date

  
Seriously, you doomers SUCK. This wad has tons of ammo, and you just have to use your brain. It's HARD but not *that* hard. Very good challenge, not for noobs. 5/5

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Unknown date

  
I think this map is seriously hard and is lacking in weapon and ammo. Is this the reason why its placed at Map 29? Not much of a slaughter feast as what I had initially thought of. Well, the design is quite well done. I like the FIRST red skull key area where is all red and black. Anyway, why are there 2 red skull keys? The second one seems pretty much useless.

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Unknown date

  
The level design is actually very good. But the difficulty level is not. The player is forced to fight powerful monsters in confined spaces many times throughout the map, with no areas for cover. The player will even be locked in rooms at times with about 8 revanents. The only way to beat this map is to provoke infighting like crazy. 3/5 -r_rr

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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