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Slaughter

   (11 reviews)
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Carnage


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Unknown date

  
Boring samey-looking square rooms and impossible gameplay, and not just because of there being little ammo/no health. I dare you to make it past the Revenant room without cheating (or crouch-rushing the door), let alone the room after it.

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Unknown date

  
There's a nightmare run of this map at DSDA (http://doomedsda.us /wad1154.html). I don't know about the level, but the demo kicks ass! -Nake

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Unknown date

  
A map that was maybe inspired by the Invasion mode in Skulltag? It was all right but the fights got annoying when the Archviles teleported. And the second Red Skull Key was useless as to what the first reviewer mentioned. It just seemed average at best to me. 3/5.-Candle M

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Unknown date

  
Oh good god fucking *Revenants teleport* SHIT square marble rooms and *Barons teleport* ANNOYING TRAPS AND NOTHING BUT A SSG *Archviles teleport* AND A ROCKET LAUNCHER *Mancubi teleport*..... 0/5 ~cson

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Unknown date

  
Seriously, you doomers SUCK. This wad has tons of ammo, and you just have to use your brain. It's HARD but not *that* hard. Very good challenge, not for noobs. 5/5

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Unknown date

  
I think this map is seriously hard and is lacking in weapon and ammo. Is this the reason why its placed at Map 29? Not much of a slaughter feast as what I had initially thought of. Well, the design is quite well done. I like the FIRST red skull key area where is all red and black. Anyway, why are there 2 red skull keys? The second one seems pretty much useless.

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Unknown date

  
The level design is actually very good. But the difficulty level is not. The player is forced to fight powerful monsters in confined spaces many times throughout the map, with no areas for cover. The player will even be locked in rooms at times with about 8 revanents. The only way to beat this map is to provoke infighting like crazy. 3/5 -r_rr

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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