Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

One against hell

   (22 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

You alone, you lose yoself in hell, you One against hell!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not great, not bad, gets an extra point for some of the unique monsters.

Share this review


Link to review
Guest

Unknown date

  
id give it a 5\5 if not for the bossfight...so 4\5.very nice level.just do better bossfights :)

Share this review


Link to review
Guest

Unknown date

  
This was a fun one to run through. The newmonsters were a nice touch, though the archvile/hellknight hybrid was a little overpowered. Neat endboss, though, and good use of detail, not overdone. 4/5

Share this review


Link to review
Guest

Unknown date

  
The usage permissions are awesome.

Share this review


Link to review
Vegeta

Unknown date

  
Great wad, too bad the cyberdemon sprites has it's angles wrong, and the behavior is wrong too.

Share this review


Link to review
Guest

Unknown date

  
Not bad. Hell keepers were nice,but a chaingun or ssg before facing 4 of them would've been nice.On second playthrough,I just left them rather than die again.By the way,I want to meet the guy who did that to that Cybie[maybe in your next level?] 4/5-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
Yeah, what he said. ^

Share this review


Link to review
Guest

Unknown date

  
Note: This map uses map spots rather than teleport destination, and for this reason it might not work correctly in all versions of ZDoom. Teleporters should use teleport destinations, not map spots!

Share this review


Link to review
Guest

Unknown date

  
Meh funny end boss but didn't care much for the layout.

Share this review


Link to review
Guest

Unknown date

  
Teleporter did not work. Stuck. Does not work in intended soure port. Blah.

Share this review


Link to review
Guest

Unknown date

  
cool wad best of all is cyber

Share this review


Link to review
Guest

Unknown date

  
the end boss is funny but he cant hit me all his shots seem to miss

Share this review


Link to review
Guest

Unknown date

  
The map itself is pretty average and not too great (and bugged?) but the crucified cyberdemon at the end is hilarious enough to warrant downloading and running through with cheats just to see.

Share this review


Link to review
Guest

Unknown date

  
I am Painis Cupcake! I will eat you!

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×