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One against hell

   (22 reviews)
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Guest

2 Screenshots

About This File

You alone, you lose yoself in hell, you One against hell!


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Guest

Unknown date

  
Not great, not bad, gets an extra point for some of the unique monsters.

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Guest

Unknown date

  
id give it a 5\5 if not for the bossfight...so 4\5.very nice level.just do better bossfights :)

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Guest

Unknown date

  
This was a fun one to run through. The newmonsters were a nice touch, though the archvile/hellknight hybrid was a little overpowered. Neat endboss, though, and good use of detail, not overdone. 4/5

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Guest

Unknown date

  
The usage permissions are awesome.

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Vegeta

Unknown date

  
Great wad, too bad the cyberdemon sprites has it's angles wrong, and the behavior is wrong too.

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Guest

Unknown date

  
Not bad. Hell keepers were nice,but a chaingun or ssg before facing 4 of them would've been nice.On second playthrough,I just left them rather than die again.By the way,I want to meet the guy who did that to that Cybie[maybe in your next level?] 4/5-d.d.koop

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Guest

Unknown date

  
Yeah, what he said. ^

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Guest

Unknown date

  
Note: This map uses map spots rather than teleport destination, and for this reason it might not work correctly in all versions of ZDoom. Teleporters should use teleport destinations, not map spots!

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Guest

Unknown date

  
Meh funny end boss but didn't care much for the layout.

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Guest

Unknown date

  
Teleporter did not work. Stuck. Does not work in intended soure port. Blah.

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Guest

Unknown date

  
cool wad best of all is cyber

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Guest

Unknown date

  
the end boss is funny but he cant hit me all his shots seem to miss

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Guest

Unknown date

  
The map itself is pretty average and not too great (and bugged?) but the crucified cyberdemon at the end is hilarious enough to warrant downloading and running through with cheats just to see.

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Guest

Unknown date

  
I am Painis Cupcake! I will eat you!

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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