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Dark Caliber - Alter's maps

   (22 reviews)
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6 Screenshots

About This File

Well, remember dark caliber project that was hyped by Ellmo (Hello there leader faggot), you know, we worked on this decently and there was map02 done by ellmo, BUT NO, he said he will start programming and that i should remove his map under request, why!? so yeah, project was pretty much crumbled. I decided to tune up and finish all of the maps i created for this wad, about 3 maps which differ in difficulty (Map01 - easy, Map02 - Normal, Map03 - Hard). I'm sure you will enjoy it but be aware that playing map03 on UV may piss you off and cause a trauma or depression, play at your own risk on UV ;) happy holidays doom masters


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Guest

Unknown date

  
too cramped. yes, it is. Try to make maps with more varied space. 3/5

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Unknown date

  
Well, that's certainly an interesting description about the backstory behind the design of this wad. More interesting, in fact, than the wad itself. Blech.

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Unknown date

  
Ignoring the drama in the text file, this project is at best alright. 1st map is a nice small map, which plays well but has too many arrows and suffers from a minor fault or two. 2nd map is a mid/large map which is alright until the mass monster bit at the end, which has too little health and too much ammo. 3rd map is crap. A hitscan slaughter, with no health, cyberdemons in tight places and a very boring look, plus texture errors everywhere. So 3* for 1 good map, 1 alright map and shitheap. -Phobus

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Unknown date

  
I was very impressed by these maps, but some of the mass monster areas were tedious. I died in the last map when there were 13 monsters left :P Happy New Year!

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Unknown date

  
Hell yes, author has a big potential to become a quality mapper like Tormentor, Mechadon or Vader with one exception, he would be specialized in gameplay unlike all those fools i mentioned! this wad kicks ass, i enjoyed it playing through, even the shitfest map03 on UV, that wad is F` A. Alter, you are the FUTURE of mappers, not like those zdoom feature abusing newb screwbags like Moti and others. Good luck man, you deserve it! 5/5 - Good old pal from DRDteam forums and our first megawad, jflkbob

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Unknown date

  
Three maps dated yesterday. Map01 is an intricate, compact dungeon level, a fun introduction (though I'm not sure about all the arrows; there must have been a better way). Map02 is bigger, just as intricate, with an interesting look, but dull and switch-hunty. It must have taken forever to put in all those armour and health bonuses. Map03 is a large city-style map, one of those thousand-monster opuses where you feel numb and a bit sick at the end.

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Unknown date

  
Very playable and a good wad! Definitely like it.

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Unknown date

  
These maps are fine, I think they are nicely detailed and have a good gameplay. This wad is good for single player or 2 players maximum, but playing it with more then 2 people is like impossible :p. But still I give it 4/5 - nice one. Xaver

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Unknown date

  
son of a bitch fuck damnit what the shit fucking hell is wrong with the damn txt damnit why the fuck there are too goddamn many damn insults in the goddamn description for fuck's sake all the fucking swearing makes you sound shit like a damn two year old ass bitching about not getting fucking candy sonofafuck go to hell and suck on a flaming dick penis and wash your hands in battery acid, you son of a bitch damn shit ass motherfucker. Good maps though. ****

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Unknown date

  
wonderful design and fun. but not enough medkit

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Unknown date

  
It was okay. Nothing much though.

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Unknown date

  
Despite the dicksucking done by whoever on DRDFroums this set is pretty average, cramped, ok looking I suppose, but tedious in a lot of places. Also, Ellmo may have pissed you off but discrediting him in your txt file makes you look petty and immature...oh right, a teenager, so petty and immature are the order of the day. 3 stars.

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Unknown date

  
Not perfect, and being rather switch-hunty it might annoy some, but I enjoyed this. Good difficulty first 2 maps (though end of Map02 is a bit ridiculous), then Map03 is slaughter-based and has even more ammo than necessary, though health isn't ridiculously plentiful. So overall the author's attitude obviously sucks, but these are decent maps. I'd probably give it a 4, but I'll give 5 to move the average closer.

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Unknown date

  
Excellent maps!

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Unknown date

  
The last map is actually pretty easy if you know what you are doing... and use the plasma rifle. 5/5

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Unknown date

  
The wad is detailed, and the gameplay is alright, but it is way cramped. The author's attitude however, is what makes the cake for this wad. If your partner had other things he wanted to do, and respectfully asked you to withdraw your map, don't throw a hissy fit about it. Seriously, grow the fuck up kid. Just for that, you lost the 4 stars the map could have earned. 0/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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