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Connex 2

   (11 reviews)
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About This File

The sequel to Connex. This is the doom 2 version. It looks very good and not so boring this time. The architecture is much better and the setting of this level is in a depressing place of hell and sad feelings with red sky put in from hell. You will enjoy this fun level and it is HUGE.


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Javulas

  
All you have is one single monster of each type in the center of every single, identical room. Doesn't put up much gameplay

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Memfis

Unknown date

  
Cool.

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Guest

Unknown date

  
The same nice-looking room copied and pasted a bunch of times. Each room is connected to another with a door and has one of each type of monster in the center of it (except the start room). The second room has a zombieman, third room has a shotgunguy, fourth has a chaingunner, etc. The first few rooms are really easy, but it gets progressively harder, though never that hard, and it's really short. Despite all of the copy/pasting, I liked playing this map.

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Guest

Unknown date

  
Repeatitive. Funny concept of starting from the most basic monster and waiting for the next one in the same style of room. I like the architecture. 4/5 - Optimus

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Guest

Unknown date

  
LOL Hey its a show and tell. Show one of each monster and place them in a randomly connected hallway like corridor. A waste of time.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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