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Eclipse (2x2 series)

   (23 reviews)
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5 Screenshots

About This File

Two levels for any limit removing port.

The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.

PrBoom-Plus 2.5.0.1+ is strongly recommended, because this level has COLORMAP replacement which is not supported by (G)Zdoom.

WARNING: You should not use glboom at all and glboom-plus before 2.5.0.1 with this PWAD to avoid HOMs.

MIDIes: Title/Interpic: alien.mod from Terminal Velocity. (converted to MIDI by hand) Map01: Terminator 1-2. Map02: corner.mod from Terminal Velocity. (converted to MIDI by hand) Sounds: Power Slave, Doom3. Sprites: Power Slave, d2moda.wad.

Dehacked patch, in-wad demos and PWAD composing: Andrey "entryway" Budko.


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Guest

Unknown date

  
Not my favorite Eternal release, but worth 5 stars. Don't miss it!

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Guest

Unknown date

  
5/5 just because map01 was so realistic (i was scared at first), and for doing so much with 2x2

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Guest

Unknown date

  
I really enjoyed the "Doom 3" feel that the first level had (not just the sprites; the overall atmosphere), and the area where the player has to shoot the "voodoo doll" through the wall to grab the invulnerability was brilliant. Also, the final boss fight was very well-executed; plenty of ammo and room for evasion. 5/5

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Guest

Unknown date

  
Once again, a very clever, very well done wad. 2 maps this time, both with a distinct Doom 3 atmosphere (more prominent in the first map). Only issue with the map set was that I didn't know where I was going right at the end of the MAP01. Otherwise another 5* performance. -Phobus

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Guest

Unknown date

  
This is a nice map set :D

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Guest

Unknown date

  
Excellent. Eternal has done more with just 2 textures and 2 flats than most mappers can with the whole set. Great atmosphere, great mapping tricks and great fun. I have yet to see another level use ZZZFACE properly :P

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Guest

Unknown date

  
amazing what can be done with only 2 wall textures, and 2 flats. 5/5 -RA

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Guest

Unknown date

  
Clever use of the 2x2 texture rule, otherwise it's boring and kinda repetitive. Meh. 2/5

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Guest

Unknown date

  
These levels look nice even if you forget about 2x2 rule

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Unknown date

  
Two levels are dated January 2009. They have a texture scheme that makes them look ten years older, but they're good fun. Map01 is a spaceship with lots of fighting in gloomy corridors. It's atmospheric, but needed polish, with samey-looking rooms and some minor bugs. The finale is great fun. Map02 takes less time to finish; it's a starbase that reminded me of id=9597. The final battle has a good bit whereby the boss wipes out a crowd of revenants.

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Unknown date

  
Is this guy even human? 5/5-d.d.koop

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Unknown date

  
Fun, spooky levels, and I really like the updates to the chaingun and the rocket launcher. They look rad. The single shot shotgun looks cool too, but who ever uses that badboy once you get the double barrel? Kind of a waste to change a shotgun you don't use, and leave the other alone.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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