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Nightomb (2x2 series)

   (40 reviews)
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2 Screenshots

About This File

One level for any limit removing port.

The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.

PrBoom-Plus 2.5.0.1+ or (G)Zdoom are recommended.

WARNING #1: You should not use glboom at all and glboom-plus before 2.5.0.1 with this PWAD to avoid HOMs.

WARNING #2: You should disable "Try to emulate intercepts overflow" setting in PrBoom-Plus (overrun_intercept_emulate 0 in cfg), because there is a place where this overflow will happen permanently with all the ensuing consequences (semi-noclip)

MIDI: Equinox. Sounds: Power Slave, Half-Life, Doom3.

Dehacked patch, in-wad demos and PWAD composing: Andrey "entryway" Budko.


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Guest

Unknown date

  
This has got to be one of the best maps I've ever seen. Moody as hell. I'll admit that rocket launcher room had me for a bit. Darn fucking doom lighting levels don't work well with subtlety.

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Guest

Unknown date

  
At first... I thought this was a really solid, decent wad. After playing the entire map, I read the map was subtitled (2x2). It wasn't until AFTER I played the map that I realized the map uses just 2 flats and 2 textures. I believe that is the mark of an excellent mapper. Good use of lighting and architecture to disguise the limitations.

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Guest

Unknown date

  
A truly memorable map, with visuals and atmosphere that far exceed what's considered typical of doom. Now, if only PHARAO from TNT was like that... -Maes

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Guest

Unknown date

  
Traps you in the rocket launcher room with no way out. Sorry, 0/5, even though it was very nice and atmospheric up to that point - but bugs like that are unacceptable.

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Guest

Unknown date

  
Nice atmosphere. Map makes you think, and does so well. Impressive that only 2 texes and 2 flats were used! New mappers take notes! :P

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Guest

Unknown date

  
Awesome design but a bit too much running around and searching. 4/5 - Optimus

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Guest

Unknown date

  
Another gem from Alexander. 5/5

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Guest

Unknown date

  
Excellent ! On saying that though, there could have been a bit more health/ammo.

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Guest

Unknown date

  
Very clever and slightly creepy survival map. Makes amazingly good use of limited resources, features and health to create a fairly harrowing experience. The only thing that there's a lot of is ammo. 5* -Phobus (slight issue with direction at times, but not enough to detract from the score I think)

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Guest

Unknown date

  
A dark, harrowing claustrophobic map with an emphasis on both physical and environmental traps to constantly keep the player wary. The puzzles themselves are not too arduous as the layout is mainly linear, a careful eye and degree of perception is all that is required. Considering the unique concept and chilling atmosphere which certainly got my heart racing, combined with the intriguing gameplay I'd have to award this no less than 5, would love to see more in a similar style by Eternal. 5/5 - B.Krypto.

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Guest

Unknown date

  
A masterpiece.

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Guest

Unknown date

  
An excellent level. There was just enough ammo to complete it, and the stage as a whole was very atmospheric and creepy. Very well-done. The only issue that I had while playing it was that I couldn't figure out what triggered the third of the metal doors in the labyrinth (where the Revenants were behind the first two), but aside from that it was very fun. 5/5

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Guest

Unknown date

  
I can tell this is using music from Daggerfall, but otherwise this is a beuty of a map with a kind of subtle arabian style, I also like the sprites used for the torches.

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Guest

Unknown date

  
Amazing work. I wouldn't have believed that it is still possible to make a DOOM map this creepy.

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Guest

Unknown date

  
Scared the living hell out of me. Amazingly clever design and extreme attention to detail. So atmospheric it'll give you nightmares. Not easy, though do-able. Some switches are not so obvious, which can lead to a bit of wasted time. 4.9/5 -jj

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Guest

Unknown date

  
Strange concept to use so really few textures but it was quite atmospheric and a good fight. Still beatable on UV but finding the secrets make life better. Some of the riddles needed some time to be solved (blocked path) but it was still ok. 4/5 Caco

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Guest

Unknown date

  
Clever game play, totally different. I had to think outside the box for this one. The graphics were good. Even though you had a strict limit, the map came out beautifully. But it was still kind of eerie and haunting since it was a crypt. The music was pretty good, not perfect, but good. Good work! 4/5

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Guest

Unknown date

  
Looks mega awesome. Ammo and health were too tight for me to enjoy it. I can't stand maps like that. I ended up god moding through the last half of the map because of that, and all the traps, and because I suck. I rated 5, though. I think Eternal should've got mapper of the year for 2008.

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Guest

Unknown date

  
There are couple of places on the map where you can get stuck for some additional time for finding a way, if you were not attentive enough, but a common atmosphere including the good selected sound effects deserves a praise - 4.5

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Guest

Unknown date

  
No one's done this before. Brought back the first fears like in doom when you started-- and saw a cyber.

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Katamori

Unknown date

  
^ Thanks for the information! I've heard this music several times before but I didn't know its source. =) Of course, the map itself is amazing. 5 stars. - Katamori

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Avoozl

Unknown date

  
The author forgot to mention the music was from Daggerfall. :P

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Guest

Unknown date

  
Amazing 5/5

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Guest

Unknown date

  
Very good and creative. *****

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DoomTheRobot

Unknown date

  
Really great and creative wad! Honestly, I was creeped out while playing this wad. 5/5 - DoomGeek101

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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