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Deep Into The Depths of Hell

   (10 reviews)
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4 Screenshots

About This File

This is my best piece of work yet. Yet another slaughter map in which you'll be running for your life! This wad has a new music track, new textures, and the architecture is bigger and better than ever! Use your ammo wisely in this map.


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Guest

Unknown date

  
A mehish slaughterfest map filled with invulnerability spheres. Too many cramped enemys. Theres better slaughterfest maps out there. 2/5.-Candle M

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Unknown date

  
...I would not have inserted so many invulnerabilities and instead of that adding less Arch Viles. So you have to play the whole level in black and white, but it is fun to play nontheless. Good work! 4/5

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Guest

Unknown date

  
I'll bet you 5 dollars the gameplay tested.

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Guest

Unknown date

  
I'd give this level 5 stars if it wasn't so utterly difficult. Minus 1 star for difficulty, and minus 1 star for the inconcievable amount of arch-viles. But it was fun to play, overall.

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Unknown date

  
I only get the fun when I play this level with cheat. :( The level design still OK, but it's too hard, too many cramped monsters. If your invulnerability runs out, then you dead with shitload of monsters. 3/5 -playerlin

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Unknown date

  
I would like it if I didn't die whenever my invulnerability wore off.

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Guest

Unknown date

  
Extremely difficult, but possible to beat with all the invurnerability spheres lying around. 3/5 -r_rr

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Guest

Unknown date

  
Another good slaughter map by this author (not too hard imo, only the start is a bit tricky). Problems: too much ammo+invuln spheres = too spammy, a few inescapable parts(teles in the lava @ red key stairs don't work). With more testing and more thought this could have been awesome. Still 5* to even the score a bit.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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