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Deep Into The Depths of Hell

   (10 reviews)
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About This File

This is my best piece of work yet. Yet another slaughter map in which you'll be running for your life! This wad has a new music track, new textures, and the architecture is bigger and better than ever! Use your ammo wisely in this map.


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Unknown date

  
A mehish slaughterfest map filled with invulnerability spheres. Too many cramped enemys. Theres better slaughterfest maps out there. 2/5.-Candle M

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Unknown date

  
...I would not have inserted so many invulnerabilities and instead of that adding less Arch Viles. So you have to play the whole level in black and white, but it is fun to play nontheless. Good work! 4/5

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Unknown date

  
I'll bet you 5 dollars the gameplay tested.

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Unknown date

  
I'd give this level 5 stars if it wasn't so utterly difficult. Minus 1 star for difficulty, and minus 1 star for the inconcievable amount of arch-viles. But it was fun to play, overall.

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Unknown date

  
I only get the fun when I play this level with cheat. :( The level design still OK, but it's too hard, too many cramped monsters. If your invulnerability runs out, then you dead with shitload of monsters. 3/5 -playerlin

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Unknown date

  
I would like it if I didn't die whenever my invulnerability wore off.

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Unknown date

  
Extremely difficult, but possible to beat with all the invurnerability spheres lying around. 3/5 -r_rr

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Unknown date

  
Another good slaughter map by this author (not too hard imo, only the start is a bit tricky). Problems: too much ammo+invuln spheres = too spammy, a few inescapable parts(teles in the lava @ red key stairs don't work). With more testing and more thought this could have been awesome. Still 5* to even the score a bit.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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