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Deep Into The Depths of Hell

   (10 reviews)
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Guest

4 Screenshots

About This File

This is my best piece of work yet. Yet another slaughter map in which you'll be running for your life! This wad has a new music track, new textures, and the architecture is bigger and better than ever! Use your ammo wisely in this map.


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Guest

Unknown date

  
A mehish slaughterfest map filled with invulnerability spheres. Too many cramped enemys. Theres better slaughterfest maps out there. 2/5.-Candle M

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Guest

Unknown date

  
...I would not have inserted so many invulnerabilities and instead of that adding less Arch Viles. So you have to play the whole level in black and white, but it is fun to play nontheless. Good work! 4/5

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Guest

Unknown date

  
I'll bet you 5 dollars the gameplay tested.

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Guest

Unknown date

  
I'd give this level 5 stars if it wasn't so utterly difficult. Minus 1 star for difficulty, and minus 1 star for the inconcievable amount of arch-viles. But it was fun to play, overall.

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Unknown date

  
I only get the fun when I play this level with cheat. :( The level design still OK, but it's too hard, too many cramped monsters. If your invulnerability runs out, then you dead with shitload of monsters. 3/5 -playerlin

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Guest

Unknown date

  
I would like it if I didn't die whenever my invulnerability wore off.

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Guest

Unknown date

  
Extremely difficult, but possible to beat with all the invurnerability spheres lying around. 3/5 -r_rr

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Guest

Unknown date

  
Another good slaughter map by this author (not too hard imo, only the start is a bit tricky). Problems: too much ammo+invuln spheres = too spammy, a few inescapable parts(teles in the lava @ red key stairs don't work). With more testing and more thought this could have been awesome. Still 5* to even the score a bit.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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