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Player Class Switch Proof-of-Concept Demo

   (6 reviews)
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About This File

This is a Proof-of-Concept of a player class switch system that i was originally planning to implement in DuduKrazy's Guns III. Unfortunately, the system had some major exploits regarding the player health and armor. So i decided to scrap it.

Note: i'm releasing this wad as-is. I know there are some bugs remaining. Feel free to use the resource in your wad. (Provided that you can fix the bugs)

(more details inside the wad file)


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Unknown date

  
When did Dudukrazy ever get this good at modding?

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Unknown date

  
This actually a fun little concept. This wad shows the potential for other Authors (excluding Terry) to make fun adventerous wads with a good story with a possible impelemention to drive Vehicles or switch characters. While most of you might see this as very complicated to do (Which it is) will break through another wall in Doom mapping. 4/5 -- Preliatus

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Unknown date

  
The author probably spammed the feature addition board on the zdoom forums to get them to add decorate/ACS codepointers just so he could make this. Otherwise, it's a hell of a lot better than a lot of other "novelty"-type wads on here that are pieces of shit. I am very competent with decorate and in fact I am humbled by this implementable concept.

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  • File Reviews

    • By MuratMikal · Posted
      This is a great megawad! Most of maps are well designed, balanced and pretty fun to play. The first hard part of megawad is MAP 15, the final fight (2 parts). After that, MAP 17 is other major spike in difficulty. Then, MAP 28 and 30 are very hard, with 30 being the hardest of the set. Anyway, favorite maps = 18, 20, 25, 28 and 30 (half of it really). The only bad map I've found is MAP 31. Overall it's a megawad I recommend but be warned MAP 30 is very though in UV, I had to play this in HMP instead. I will certainly replay this one eventually!
    • By Endless · Posted
      With only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.  
    • By Gato606 · Posted
      It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them
    • By Juza · Posted
      Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10 As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10
    • By elend · Posted
      Great megawad that re-imagines Doom 2 how it should have been: With recognizably earth like settings. The maps look generally very realistic with some really good Doom cute furniture and the occasional funny vignette. Gameplay stays classic and imho on the easier side, which is a welcome treat in times of slaughtermaps and too much actual mapping, thus not having enough times to actually play Doom. This is no Sandy Peterson or overly hellish WAD mind you. You do get some hellish hellscapes in later maps, but the majority is earth-like and rather corridor focused. Enemy encounters are on the traditional side as well, with almost nothing standout, except that weird "Warehouse Siege" map that features what felt like 1,000 Archviles. I did not know how to progress there and had to cheat in the end, other than that you can pretty traditional encounters which means a shotgunner around the corner, and a pinky in the sewer, etc.   Even so, the really great design and occasional custom textures make this a standout WAD that traditionalists definitely want to check out.
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