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Not Quite Vegas

   (21 reviews)
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3 Screenshots

About This File

A short map making use of Nick Baker and Sam Woodman's Morister Resources texture pack. MAP01 is based off an older speedmap of mine done in late 2006, included as MAP02 of this pack.

What is here MAP01 was started sometime near summer 2007 and was, if I recall correctly, originally intended for "Tango and DomRem go to Vegas," a speedmegawad by DomRem and myself. That idea died out and DomRem disappeared from the internet, but since then I've been opening up the map in Doom Builder to make changes from time to time. Unlike some of my previous speedmapping revamps, I've made some extremely noticeable changes in the map's overall structure, and have, of course, added a nice amount of detail that makes me look like an Erik Alm wannabe.


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Guest

Unknown date

  
Whoever rates this wad low sucks Tormentor's fat ugly dick which do not like to spread around here, it's a fucking awesome wad by TANGO! Fuck you tormentor fans who suck his dick, fuck you and hope you burn in hell. 5/5 - Alter

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Guest

Unknown date

  
4 stars for the very good map01 - I Like those themes

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Sky

Unknown date

  
Excellent map by Tango, not more to say 5/5

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Guest

Unknown date

  
alterworldruler continues to reinforce his image as a dumb mindless animal to the amusement of all! 5/5 for him. 4/5 for the map itself for being a solid two-level speedset with Mark Klem music. Comes off unassumingly, turns out to be packed in its small dainty layout with white-hot action about as easy as a Toaplan shooter. Best played like my fifth-grade soccer team did; hard, fast, no regard given for the safety of you or anyone. Just remember to use IDMUS01 to get the Mark Klem music back on MAP02!

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Guest

Unknown date

  
A nice short gem. Not really "legendary" but I'll give 5 as it's rock solid for what it is. Recommended for a half hour or less of enjoyment you'll get out of it.

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Guest

Unknown date

  
Nice map set!

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Guest

Unknown date

  
MAP01 was great, very crafty and well done. MAP02 was a boring exercise in circlestrafing. 4/5

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Guest

Unknown date

  
Pretty boring compared to t-cove, which I also played today. Nothing really comes from your back and tries to corner you, all monsters appear in front of you and you can easily step back and kill them safely (but you don't need to, it's easy even if you pretend that in all fights there are metal bars that prevent you from retreating).

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Unknown date

  
Short and fun and to the point. 4/5

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Guest

Unknown date

  
Challenging and very good design! 5/5 - Optimus

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Guest

Unknown date

  
As a mindless drone who sucks Torm's fat ugly dick, I must say I love this map: 5/5.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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