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Not Quite Vegas

   (21 reviews)
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3 Screenshots

About This File

A short map making use of Nick Baker and Sam Woodman's Morister Resources texture pack. MAP01 is based off an older speedmap of mine done in late 2006, included as MAP02 of this pack.

What is here MAP01 was started sometime near summer 2007 and was, if I recall correctly, originally intended for "Tango and DomRem go to Vegas," a speedmegawad by DomRem and myself. That idea died out and DomRem disappeared from the internet, but since then I've been opening up the map in Doom Builder to make changes from time to time. Unlike some of my previous speedmapping revamps, I've made some extremely noticeable changes in the map's overall structure, and have, of course, added a nice amount of detail that makes me look like an Erik Alm wannabe.


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Unknown date

  
Whoever rates this wad low sucks Tormentor's fat ugly dick which do not like to spread around here, it's a fucking awesome wad by TANGO! Fuck you tormentor fans who suck his dick, fuck you and hope you burn in hell. 5/5 - Alter

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Guest

Unknown date

  
4 stars for the very good map01 - I Like those themes

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Sky

Unknown date

  
Excellent map by Tango, not more to say 5/5

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Guest

Unknown date

  
alterworldruler continues to reinforce his image as a dumb mindless animal to the amusement of all! 5/5 for him. 4/5 for the map itself for being a solid two-level speedset with Mark Klem music. Comes off unassumingly, turns out to be packed in its small dainty layout with white-hot action about as easy as a Toaplan shooter. Best played like my fifth-grade soccer team did; hard, fast, no regard given for the safety of you or anyone. Just remember to use IDMUS01 to get the Mark Klem music back on MAP02!

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Guest

Unknown date

  
A nice short gem. Not really "legendary" but I'll give 5 as it's rock solid for what it is. Recommended for a half hour or less of enjoyment you'll get out of it.

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Guest

Unknown date

  
Nice map set!

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Guest

Unknown date

  
MAP01 was great, very crafty and well done. MAP02 was a boring exercise in circlestrafing. 4/5

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Guest

Unknown date

  
Pretty boring compared to t-cove, which I also played today. Nothing really comes from your back and tries to corner you, all monsters appear in front of you and you can easily step back and kill them safely (but you don't need to, it's easy even if you pretend that in all fights there are metal bars that prevent you from retreating).

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Unknown date

  
Short and fun and to the point. 4/5

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Guest

Unknown date

  
Challenging and very good design! 5/5 - Optimus

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Guest

Unknown date

  
As a mindless drone who sucks Torm's fat ugly dick, I must say I love this map: 5/5.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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