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Not Quite Vegas

   (21 reviews)
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About This File

A short map making use of Nick Baker and Sam Woodman's Morister Resources texture pack. MAP01 is based off an older speedmap of mine done in late 2006, included as MAP02 of this pack.

What is here MAP01 was started sometime near summer 2007 and was, if I recall correctly, originally intended for "Tango and DomRem go to Vegas," a speedmegawad by DomRem and myself. That idea died out and DomRem disappeared from the internet, but since then I've been opening up the map in Doom Builder to make changes from time to time. Unlike some of my previous speedmapping revamps, I've made some extremely noticeable changes in the map's overall structure, and have, of course, added a nice amount of detail that makes me look like an Erik Alm wannabe.


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Unknown date

  
Whoever rates this wad low sucks Tormentor's fat ugly dick which do not like to spread around here, it's a fucking awesome wad by TANGO! Fuck you tormentor fans who suck his dick, fuck you and hope you burn in hell. 5/5 - Alter

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Guest

Unknown date

  
4 stars for the very good map01 - I Like those themes

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SFoZ911

Unknown date

  
Excellent map by Tango, not more to say 5/5

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Guest

Unknown date

  
alterworldruler continues to reinforce his image as a dumb mindless animal to the amusement of all! 5/5 for him. 4/5 for the map itself for being a solid two-level speedset with Mark Klem music. Comes off unassumingly, turns out to be packed in its small dainty layout with white-hot action about as easy as a Toaplan shooter. Best played like my fifth-grade soccer team did; hard, fast, no regard given for the safety of you or anyone. Just remember to use IDMUS01 to get the Mark Klem music back on MAP02!

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Guest

Unknown date

  
A nice short gem. Not really "legendary" but I'll give 5 as it's rock solid for what it is. Recommended for a half hour or less of enjoyment you'll get out of it.

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Guest

Unknown date

  
Nice map set!

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Guest

Unknown date

  
MAP01 was great, very crafty and well done. MAP02 was a boring exercise in circlestrafing. 4/5

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Guest

Unknown date

  
Pretty boring compared to t-cove, which I also played today. Nothing really comes from your back and tries to corner you, all monsters appear in front of you and you can easily step back and kill them safely (but you don't need to, it's easy even if you pretend that in all fights there are metal bars that prevent you from retreating).

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Unknown date

  
Short and fun and to the point. 4/5

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Guest

Unknown date

  
Challenging and very good design! 5/5 - Optimus

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Guest

Unknown date

  
As a mindless drone who sucks Torm's fat ugly dick, I must say I love this map: 5/5.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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