Plutonia 2

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Plutonia 2 team

About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.

Credits

The authors of The Plutonia Experiment, Dario and Milo Casali.

Base

Levels from scratch, except map32 (based on DOOM E1M1 and Dwango5 Map01) New graphics and music mostly from scratch

Build Time

The project began around 2001, died in 2004 and was picked up again in 2007 by the current team.

Editors Used

DCK, Doom Builder, WadAuthor, XWE, Doomfont, DETH, BSP, WinTex, Deepsea shareware, The GIMP, DeHackEd, MegaZeux, Hexplorer, and others

Bugs

In Doom2 save game overflows might occur in the larger levels, and a few HOMs may appear in some sections




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Killer5

  • 4
   1 of 2 members found this review helpful 1 / 2 members
Pretty darn good.

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Spectre01

  • 5
   1 of 2 members found this review helpful 1 / 2 members
Great wad with consistently fun and challenging encounters and varied map design. Also has the best looking IoS boss of all time. Awesome sequel to the original Plutonia. 5/5

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Unknown date

  • 3
   1 of 2 members found this review helpful 1 / 2 members
I didn't like this very much and It shouldn't have been called plutonia 2 why? because this didn't much remind me of the plutonia experiment also It's not as much fun in my opinion *** -SS

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  • 5
   0 of 2 members found this review helpful 0 / 2 members
One of the best megawads...can't believe it's almost been 8 years since it came out.

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  • 5
   0 of 2 members found this review helpful 0 / 2 members
this is my favourite megawad ever. just finished playing it again, totally brilliant.

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  • 3
   0 of 1 member found this review helpful 0 / 1 member
not bad

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riderr3

  • 4
  
Pretty hard megawad based on original plutonia ideas. Especially I like MAP10 and MAP26.

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Combinebobnt

  • 5
  
Great sequel, expect much of the same (which isn't a bad thing)

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  • 5
  
^Deeforce is also right, because look at (search for)BigMacDavis on youtube and search for his "The Plutonia Experiment (100%) Walkthrough" on his channel. It proves that Plutonia (1) is all right! Much fun with Plutonia 2 too, it deserves 5 points!

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molten_

  • 5
  
I'd take it a level farther than Deeforce -- this is better than Plutonia. Absolutely amazing mapset that's tough as nails but fun all the way through. 5/5

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  • 5
  
P1 was so hard. but...what??? P2??

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Deeforce

  • 5
  
"Plutonia 2" is as good as the original Plutonia Doom. Perfectly done!

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dg93

  • 5
  
legendary wad

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  • 3
  
Yep, this is like Plutonia 1, right down to the cyberdemon in the first level. I haven't beaten level 1 yet. (No talk bout the textures because I used FreeDoom to play this, I don't actually own Final Doom)

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Unknown date

  • 3
  
Pretty good overall. I'm glad I didn't pick Uv.

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Unknown date

  • 5
  
This WAD is just awesome both in difficulty and level design. It gives me a reason to go dig out my Collector's Edition CD and reinstall it again! 5 stars. No doubts about it.

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Unknown date

  • 5
  
top quality 5/5 - anonymouslyway

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NuMetalManiak

Unknown date

  • 5
  
absolutely FUCKING INSANE on coop difficulty, so many cybers everywhere.

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Unknown date

  • 4
  
The themes bare hardly any resemblance to the original, i.e. rarely any nukage, and also not as many traps with chaingun dudes; instead weird experiments with PE's, and I felt there were too many average maps. That said, this is a very enjoyable wad, just didn't live up to (my) expectations. Fav map: 29. ****

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Unknown date

  • 4
  
Why so Hard? 4/5 - Logan MTM

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Unknown date

  • 5
  
Hardcore but awesome. Deserves 1000 out of 5.

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Unknown date

  • 5
  
best of best! good job.

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Unknown date

  • 5
  
я кар ;очk 7; ост ;авl 3;ю Рус ;скl 0;й ком ;меl 5;т в 2014 год ;у! А вад ; аху ;енl 5;ый!

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Unknown date

  • 5
  
This is the one! Better than Scythe 2 and was... WOW... LEGENDARY... even though some of the maps are so HUGE... map29 as an example...

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Unknown date

  • 5
  
5/5 all the way.

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  • File Reviews

    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.
    • By Khorus · Posted
      I worked at a bunnings warehouse for 4 years. This brought back and created some bad memories. 1/5
    • By Matthias · Posted
      Well as a creator of megawad "Fucking Hexen" I could look like a jealousy ass because I didn't get into Cacowards and you did, but... Yeah, the levels look epic and the architecture is breathtaking, however the gameplay itself it too way hard. It was sometimes absurd, like... if you play as Fighter, you spend lots of time only with the basic weapon and it takes some time to get another one. In first level I had to kill thousands of slaughters only with fists. I had to fight with Zedek boss only with fists and... in the end you won't find the last weapon. Ok, it's just not quite right.