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Plutonia 2

   (573 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
Gusta is the king here.

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Guest

Unknown date

  
A very good megawad. Go to http://www.doomworld .com/vb/wads-mods/45 047-plutonia-2-bugs/ for a comprehensive bug list.

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Guest

Unknown date

  
I love you! ;) 5/5 - Damned

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Guest

Unknown date

  
It didn't really feel like Plutonia as much as it perhaps should; there were more textures, the maps are often a lot bigger, there are more true slaughter moments, etc. But even if its title seems a bit unfit, I enjoyed it a lot as an independent entity; it had all the core elements for an enjoyable adventure on its own, so that's just what it was. In the end, not sure if it's deserving of the Plutonia name (and I prefer not to compare it to Plutonia) but viewed on its own merits I'll give it 5/5.

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Guest

Unknown date

  
Some great maps, some good maps, and some maps... that aren't so good. Still, the good outweights the bad by far, and there's always the possibility to just skip the bad maps. 5/5

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Guest

Unknown date

  
This wad is "plutonian" only in terms of overall texturing. Neither gameplay or geometry are resembling original wad much IMO. Still, I don't think it's a bad thing, just misleading a bit. Great megawad, one amongst the best.

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Guest

Unknown date

  
Sorry but, while this is a solid wad, it is by no means a worthy sequel to Plutonia. The maps are just too different from the perfection known as Plutonia Experiment, and they're way too hard. Plutonia wasn't hard, it was PERFECT in its difficulty, a wad needs to be FUN not hard. And overall the maps are too long and complex, plutonia was about small maps with fast-paced action.

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Guest

Unknown date

  
sweet. even sweeter on coop :)

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Guest

Unknown date

  
eu gosto de final doom plutonia

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Guest

Unknown date

  
I Can't belive this game is so damn legendary!

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Guest

Unknown date

  
If the first Plutonia wasn't enough for any Doomer, this is definitely their answer to the problem. The music is just plain awesome (although it was awful at some times, but it had its moments) and although enemies do come in overwhelming numbers, they aren't impossible. It's even better when played online, because it's just THAT great. Some of the levels are so well designed that it certainly fits the atmosphere. 5/5. Don't need to really explain it much anymore as it speaks for itself.

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Guest

Unknown date

  
That Awesome! That Awesome

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Guest

Unknown date

  
Plutonia 2 is PERFECTION, no wad or megawad can surpass pl2, visuals, level design, replayability and action-packed thanks specially to Gusta who made most of the maps. Prcp is a failed attempt to match PL2, 'cause there's no match for pl2. Plutonia 2 is a legend, 5/5 - MarkAnthony

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Guest

Unknown date

  
played this on the brutal doom pk3 and I have to say that this is an amazing wad. has the classic feel but enough variation to keep it from being just another clone.WAD the music feels old school. the difficulty and challenge were good. 5/5

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DoomTheRobot

Unknown date

  
Best. Wad. For. Plutona. MUST. GET. 5/5 - DoomGeek101

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Guest

Unknown date

  
This is pretty awesome.

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Guest

Unknown date

  
Game is AWEmazing. Music and levels are very well designed. Thank you for the download. Love the game.

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Guest

Unknown date

  
awsome wad!!

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Guest

Unknown date

  
not that I like everything but this wad is great, worked out in a professional way 5/5

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Guest

Unknown date

  
Blow's your fucking brains out. Nothing feels not of place and it has a great balance of detail and gameplay. - LittleGayBoy

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Guest

Unknown date

  
A fitting sequel to the original. This megawad buys, rapes and strangles your soul! 5/5

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Guest

Unknown date

  
Really great stuff. Def a 5* release.

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Guest

Unknown date

  
NOW A PLUTONIA 3 PLEASE! 5/5!

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Guest

Unknown date

  
Legendary. Epic. Awesome. Marvelous. etc etc. Download this, that is an order! :P Over 9000/5 - Moti.

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Guest

Unknown date

  
very good

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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