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Plutonia 2

   (574 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
Very good megawad - the only problems being the music (they should've stuck with the traditional Doom/Doom II music used in The Plutonia Experiment exclusively rather than some of that awful new music) and they should've stuck with artwork included with the original Plutonia rather than the new additional artwork (menu and title graphics aside) as some of those 'UAC' doors look worse than the original to be honest. Otherwise a terrific wad.

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Guest

Unknown date

  
Whoever gives this wad less than 5/5 is seriously retarded. Great wad, thanks for all the hard work! 5/5

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Guest

Unknown date

  
The best.

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Guest

Unknown date

  
I'm gonna be honest, I didn't really dig it. The maps were all too drab for me. It didn't really give me the Plutonia vibe when I played it, and I never found myself interested in playing for too long. Granted, some maps were interesting and overall it was very well done, but it just didn't tickle my fancy in the way the first Plutonia did. 3/5

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Guest

Unknown date

  
Most excellent! 5/5

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Absolutely brilliant! Very challenging and fun.

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Guest

Unknown date

  
Amazing set of maps; definitely a new favorite of mine. Would recommend A+++ -Mek

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Guest

Unknown date

  
superb 5/5

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Guest

Unknown date

  
True legend continues on a bigger scale...

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Guest

Unknown date

  
I have no idea what anyone sees in this wad; it seems very badly designed to me. It suffers too much from forced pickups, details that only get in the way, somewhat cramped conditions, full-black textures, needless barriers, and "where the heck do I go NOW?" syndrome. Also, is there any real *need* to disable jumping and crouching? Just use barriers to prevent sequence breaking; don't arbitrarily disable new features- that's annoying.

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Guest

Unknown date

  
My only complaint is the random bugs here and there. Some music is annoying too. Aside from that, some really impressive work have been put in here.

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Guest

Unknown date

  
agree with last comment. 4/5

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Guest

Unknown date

  
Very good, more detailed than Plutonia 1, but it has it bad parts: At times this is more influenced from hell revealed (for the ridiculous amount of monsters in certain maps) than plutonia. Also, sometimes you have no idea what a switch does. Also, some of the music was lame, Also, uhm, did I say also? oh well, this is very good, it is just not as good as plutonia 1 was. 4/5

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Guest

Unknown date

  
This was better and harder than the original Loved it! Fun and challenging it's for hardcore doomers not for new comers and/or weak players My best wad so far 6/5 i hope to see something like Plutonia 3 or TNT 2

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Guest

Unknown date

  
To above reviewer, full black textures? You're supposed to play in with The Plutonia Experiment, not DOOM2.WAD!

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Guest

Unknown date

  
Presumably I'll step on many toes, but IHMO this is awfully overrated. Layout is too often too cramped, frequent use of black textures is an ambiance killer, monster placement is often very cheap, and the gameplay lacks besides hard at some points, almost all subtlety. Overall: I was given the sky-high ratings, very disappointed, I've played a *lot* of maps which are on many aspects much, much better than this. Small 4* for the amount of effort for a mapset I'll presumably never play again.

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Guest

Unknown date

  
Simply, legendary...

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Guest

Unknown date

  
We live in a different era here and I feel that this is the plutonia sequel. The Casali Borthers brought in a higher level of difficulty compared to the maps at the time. The sequel in today's dooming world should offer a greater challenge as so it does. Many levels are simply excellent and few are of average quality. Has to be 5 stars, cannonball

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Guest

Unknown date

  
It's a crime to give this anything less than a 5/5.

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Guest

Unknown date

  
Rate 5. Because this wad just is. AT LEAST THIS SHIT IS FREE, UNLIKE FINAL DOOM.

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Guest

Unknown date

  
One of the best megawads, maybe it may not be as good as PRCP but still kicks ass! 3/5

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Guest

Unknown date

  
An amazing extension of the first Plutonia that leaves the players satisfied with the depth, feel, and play of every map.

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Guest

Unknown date

  
IMO this is the best wad with classical gameplay in mind.I especially love the open level design;in this regard the PL2 team makes commercial FPSs look like a joke.This has exceeded my expectations.Not only do the maps look great and are tremendous fun, but it is obvious they were also designed with speedruns and maxkills in mind, which will make PL2 a long-cherished marvel.My only gripe is that the creativity could have been slightly higher:PL1 had a very high number of unique ideas during its germination

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Lord Pazman

Unknown date

  
The levels were well constructed adding a nice intrest to the levels, however, the biggest critiscism is the emphasis adding on difficulty which makes the levels way too difficult. There does need to be difficulty, trying to gain elements of Plutonia but this setting makes it practically impossible

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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