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Plutonia 2

   (574 reviews)

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An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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insanoflex312

Unknown date

  
Super repetitive levels. Hard? Sure, a little, but once you find the best route to take, its super fucking easy. Every map(until level 23 at least) it the exact same concept: start in open area, find the best route to take, then clear room. Next, find keys(boring now since you've killed everyone), defeat easy predictable traps, then exit map. EVERY. FUCKING. LEVEL. 2/5 from a huge PL1 fan.

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Guest

Unknown date

  
This is amazing

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Guest

Unknown date

  
This is the best fun I've had on Skulltag with Cooperative and Survival. Highly recommended. Although I did find it easier than Plutonia 1, the level designs are certainly better and the music is great! ~BurningCadavre

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Guest

Unknown date

  
This is really, really good. When I first heard about this project, I didn't think it could be any better than the original Plutonia experiment. But, PL2 really surprised me. The gameplay doesn't at all deviate from the original Plutonia. It retains the "Feeling" of the original, and implements all different kinds of new creative design. Has lots o tricks and traps like the original. Difficulty is tuff, and not for the faint of heart. Definantly Cacoward material. 5/5 -r_rr

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Guest

Unknown date

  
One of the best community megawads ever made, if not THE best. 5/5.

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Guest

Unknown date

  
Kicked my ass on skill 2, but I definitely had a lot of fun playing it! Great work everybody. The fact that it's named Plutonia 2 isn't why it's a big deal: the brilliant team who created it is. :) -Essel

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Guest

Unknown date

  
Complaints? Overuse of monster blocking lines and the sheer number of 300+ monster levels that felt like they were taking too long. I also didn't like some of the music. However, otherwise this is probably the best megawad you will play. Loved it on UV. 5* -Phobus

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Guest

Unknown date

  
It's good, it's very good, it has some really good ideas and very challenging and classic doom action, although a bit too hard sometimes. 5/5 - Optimus

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Guest

Unknown date

  
The levels have very similar layouts (they're all cramped and built in the same style, especially outdoors) and simply do not carry over the true feel of the original Plutonia. The WAD lacks the variety and girth to compete with its spiritual predecessor. However, the new music, new graphics, and the extension of the Plutonia theme are neat. I'll give this a 2.5/5, which will end up translating as a 3; but, honestly, this shouldn't have been named Plutonia 2.

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Guest

Unknown date

  
this mod is the reason i downloaded the final doom games

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Guest

Unknown date

  
Great level design, great action, hard as balls, just what I had hoped for! 5/5

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Guest

Unknown date

  
5 stars,i think that the team have done excellent job with the levels,music and pretty much everything else.i like the new HUD,Menu and i love you :D. -SFoZ911

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Guest

Unknown date

  
Awesome maps for the most part. Very challenging and entertaining. Some of these are quite tedious and finishing the megawad felt like a chore after a while, but I can't knock it for the most part. Worthy of a download and playing the maps from a pistol start is great! -Snakes

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Guest

Unknown date

  
One of my favorite megawads. Just like its prequel, PL2 offers a lot of fun and a whole shitload of monsters. This is a MUST for anyone who played the first one. And the secret levels are the best I've ever seen in a Megawad... 9/10 -spadeKing23-

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Guest

Unknown date

  
Superb WAD. I love it. It certainly does justice to its predecessor by understanding what made it great, offering something similar yet a bit more over the top, yet without going to the "Hell Revealed" direction in general (which is not bad, but different from Plutonia.) 5/5 To the guy two comments above: Chocolate Doom has a setting for the save game limit. It'll do you good to learn how to use your source port of choice.

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Guest

Unknown date

  
Wow. 6/5

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Guest

Unknown date

  
incredible MEGAWAD!!

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Guest

Unknown date

  
Looks great and plays great. Some abuse of teleporter ambush near the middle, and some levels don't really have the Plutonia feel, but it's great overall.

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Guest

Unknown date

  
Legendario. El mejor de muchísimos que he jugado. Awesome.

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Guest

Unknown date

  
Absolutely horrible. The balance sucks, the levels are confusing and messy, and the music isn't anything great. Nothing saves this for me but the awesome HUD and menu graphics. It's barely anything like Plutonia, which was very fair, unlike this that throws arch-viles at you, at one point I picked up a plasma rifle, and was stuck inside of one. Stuff like that grants this no more than a 1/5.

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Guest

Unknown date

  
About bleedin' time. Been waiting almost 8 years for this... and it was worth the wait. Up to map 20 so far and loving every minute of it. 5/5

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Guest

Unknown date

  
Best... Survival wad... EVER!

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Guest

Unknown date

  
^ You need to use the Plutonia IWAD.

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Guest

Unknown date

  
Hideous detailing. Crappy screeching and bleeping midis. Boring repetitive gameplay. 0

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Guest

Unknown date

  
I loved plutonia 1, thousands of chasecams, archviles, everything we love to hate in doom, lets take a look in your awesome sequel !!

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  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
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