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Plutonia 2

   (574 reviews)

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An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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insanoflex312

Unknown date

  
Super repetitive levels. Hard? Sure, a little, but once you find the best route to take, its super fucking easy. Every map(until level 23 at least) it the exact same concept: start in open area, find the best route to take, then clear room. Next, find keys(boring now since you've killed everyone), defeat easy predictable traps, then exit map. EVERY. FUCKING. LEVEL. 2/5 from a huge PL1 fan.

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Guest

Unknown date

  
This is amazing

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Guest

Unknown date

  
This is the best fun I've had on Skulltag with Cooperative and Survival. Highly recommended. Although I did find it easier than Plutonia 1, the level designs are certainly better and the music is great! ~BurningCadavre

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Guest

Unknown date

  
This is really, really good. When I first heard about this project, I didn't think it could be any better than the original Plutonia experiment. But, PL2 really surprised me. The gameplay doesn't at all deviate from the original Plutonia. It retains the "Feeling" of the original, and implements all different kinds of new creative design. Has lots o tricks and traps like the original. Difficulty is tuff, and not for the faint of heart. Definantly Cacoward material. 5/5 -r_rr

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Guest

Unknown date

  
One of the best community megawads ever made, if not THE best. 5/5.

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Guest

Unknown date

  
Kicked my ass on skill 2, but I definitely had a lot of fun playing it! Great work everybody. The fact that it's named Plutonia 2 isn't why it's a big deal: the brilliant team who created it is. :) -Essel

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Guest

Unknown date

  
Complaints? Overuse of monster blocking lines and the sheer number of 300+ monster levels that felt like they were taking too long. I also didn't like some of the music. However, otherwise this is probably the best megawad you will play. Loved it on UV. 5* -Phobus

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Guest

Unknown date

  
It's good, it's very good, it has some really good ideas and very challenging and classic doom action, although a bit too hard sometimes. 5/5 - Optimus

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Guest

Unknown date

  
The levels have very similar layouts (they're all cramped and built in the same style, especially outdoors) and simply do not carry over the true feel of the original Plutonia. The WAD lacks the variety and girth to compete with its spiritual predecessor. However, the new music, new graphics, and the extension of the Plutonia theme are neat. I'll give this a 2.5/5, which will end up translating as a 3; but, honestly, this shouldn't have been named Plutonia 2.

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Guest

Unknown date

  
this mod is the reason i downloaded the final doom games

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Guest

Unknown date

  
Great level design, great action, hard as balls, just what I had hoped for! 5/5

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Guest

Unknown date

  
5 stars,i think that the team have done excellent job with the levels,music and pretty much everything else.i like the new HUD,Menu and i love you :D. -SFoZ911

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Guest

Unknown date

  
Awesome maps for the most part. Very challenging and entertaining. Some of these are quite tedious and finishing the megawad felt like a chore after a while, but I can't knock it for the most part. Worthy of a download and playing the maps from a pistol start is great! -Snakes

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Guest

Unknown date

  
One of my favorite megawads. Just like its prequel, PL2 offers a lot of fun and a whole shitload of monsters. This is a MUST for anyone who played the first one. And the secret levels are the best I've ever seen in a Megawad... 9/10 -spadeKing23-

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Guest

Unknown date

  
Superb WAD. I love it. It certainly does justice to its predecessor by understanding what made it great, offering something similar yet a bit more over the top, yet without going to the "Hell Revealed" direction in general (which is not bad, but different from Plutonia.) 5/5 To the guy two comments above: Chocolate Doom has a setting for the save game limit. It'll do you good to learn how to use your source port of choice.

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Guest

Unknown date

  
Wow. 6/5

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Guest

Unknown date

  
incredible MEGAWAD!!

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Guest

Unknown date

  
Looks great and plays great. Some abuse of teleporter ambush near the middle, and some levels don't really have the Plutonia feel, but it's great overall.

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Guest

Unknown date

  
Legendario. El mejor de muchísimos que he jugado. Awesome.

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Guest

Unknown date

  
Absolutely horrible. The balance sucks, the levels are confusing and messy, and the music isn't anything great. Nothing saves this for me but the awesome HUD and menu graphics. It's barely anything like Plutonia, which was very fair, unlike this that throws arch-viles at you, at one point I picked up a plasma rifle, and was stuck inside of one. Stuff like that grants this no more than a 1/5.

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Guest

Unknown date

  
About bleedin' time. Been waiting almost 8 years for this... and it was worth the wait. Up to map 20 so far and loving every minute of it. 5/5

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Guest

Unknown date

  
Best... Survival wad... EVER!

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Guest

Unknown date

  
^ You need to use the Plutonia IWAD.

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Guest

Unknown date

  
Hideous detailing. Crappy screeching and bleeping midis. Boring repetitive gameplay. 0

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Guest

Unknown date

  
I loved plutonia 1, thousands of chasecams, archviles, everything we love to hate in doom, lets take a look in your awesome sequel !!

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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