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Plutonia 2

   (574 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
Very good megawad - the only problems being the music (they should've stuck with the traditional Doom/Doom II music used in The Plutonia Experiment exclusively rather than some of that awful new music) and they should've stuck with artwork included with the original Plutonia rather than the new additional artwork (menu and title graphics aside) as some of those 'UAC' doors look worse than the original to be honest. Otherwise a terrific wad.

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Guest

Unknown date

  
Whoever gives this wad less than 5/5 is seriously retarded. Great wad, thanks for all the hard work! 5/5

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Guest

Unknown date

  
The best.

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Guest

Unknown date

  
I'm gonna be honest, I didn't really dig it. The maps were all too drab for me. It didn't really give me the Plutonia vibe when I played it, and I never found myself interested in playing for too long. Granted, some maps were interesting and overall it was very well done, but it just didn't tickle my fancy in the way the first Plutonia did. 3/5

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Guest

Unknown date

  
Most excellent! 5/5

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Absolutely brilliant! Very challenging and fun.

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Guest

Unknown date

  
Amazing set of maps; definitely a new favorite of mine. Would recommend A+++ -Mek

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Guest

Unknown date

  
superb 5/5

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Guest

Unknown date

  
True legend continues on a bigger scale...

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Guest

Unknown date

  
I have no idea what anyone sees in this wad; it seems very badly designed to me. It suffers too much from forced pickups, details that only get in the way, somewhat cramped conditions, full-black textures, needless barriers, and "where the heck do I go NOW?" syndrome. Also, is there any real *need* to disable jumping and crouching? Just use barriers to prevent sequence breaking; don't arbitrarily disable new features- that's annoying.

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Guest

Unknown date

  
My only complaint is the random bugs here and there. Some music is annoying too. Aside from that, some really impressive work have been put in here.

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Guest

Unknown date

  
agree with last comment. 4/5

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Guest

Unknown date

  
Very good, more detailed than Plutonia 1, but it has it bad parts: At times this is more influenced from hell revealed (for the ridiculous amount of monsters in certain maps) than plutonia. Also, sometimes you have no idea what a switch does. Also, some of the music was lame, Also, uhm, did I say also? oh well, this is very good, it is just not as good as plutonia 1 was. 4/5

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Guest

Unknown date

  
This was better and harder than the original Loved it! Fun and challenging it's for hardcore doomers not for new comers and/or weak players My best wad so far 6/5 i hope to see something like Plutonia 3 or TNT 2

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Guest

Unknown date

  
To above reviewer, full black textures? You're supposed to play in with The Plutonia Experiment, not DOOM2.WAD!

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Guest

Unknown date

  
Presumably I'll step on many toes, but IHMO this is awfully overrated. Layout is too often too cramped, frequent use of black textures is an ambiance killer, monster placement is often very cheap, and the gameplay lacks besides hard at some points, almost all subtlety. Overall: I was given the sky-high ratings, very disappointed, I've played a *lot* of maps which are on many aspects much, much better than this. Small 4* for the amount of effort for a mapset I'll presumably never play again.

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Guest

Unknown date

  
Simply, legendary...

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Guest

Unknown date

  
We live in a different era here and I feel that this is the plutonia sequel. The Casali Borthers brought in a higher level of difficulty compared to the maps at the time. The sequel in today's dooming world should offer a greater challenge as so it does. Many levels are simply excellent and few are of average quality. Has to be 5 stars, cannonball

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Guest

Unknown date

  
It's a crime to give this anything less than a 5/5.

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Guest

Unknown date

  
Rate 5. Because this wad just is. AT LEAST THIS SHIT IS FREE, UNLIKE FINAL DOOM.

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Guest

Unknown date

  
One of the best megawads, maybe it may not be as good as PRCP but still kicks ass! 3/5

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Guest

Unknown date

  
An amazing extension of the first Plutonia that leaves the players satisfied with the depth, feel, and play of every map.

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Guest

Unknown date

  
IMO this is the best wad with classical gameplay in mind.I especially love the open level design;in this regard the PL2 team makes commercial FPSs look like a joke.This has exceeded my expectations.Not only do the maps look great and are tremendous fun, but it is obvious they were also designed with speedruns and maxkills in mind, which will make PL2 a long-cherished marvel.My only gripe is that the creativity could have been slightly higher:PL1 had a very high number of unique ideas during its germination

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Lord Pazman

Unknown date

  
The levels were well constructed adding a nice intrest to the levels, however, the biggest critiscism is the emphasis adding on difficulty which makes the levels way too difficult. There does need to be difficulty, trying to gain elements of Plutonia but this setting makes it practically impossible

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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