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Plutonia 2

   (574 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
very good

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Guest

Unknown date

  
Good. But have many uninteresting moments.

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Guest

Unknown date

  
Great fun, but only if you are VERY good or have lots of patience, even on the easier difficulites. I have a feeling that the authors don't really know the skill level of less than stellar doom players. Still good though. 3/5

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Guest

Unknown date

  
The UV difficulty in this sequel is near perfection. 5 stars.

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Guest

Unknown date

  
This WAD kicks ass! ;) one thing i had trouble was to figure out where do i even hit the gatekeeper. but other than that 5/5!

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The_MártonJános

Unknown date

  
True legen *wait for it* dary work!

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Guest

Unknown date

  
Definitely BETTER (and also harder!) than the Plutonia Experiment. I love how this one uses a lot of new elements - they even changed the looks of the Gatekeeper demon at the end, something you don't see too often in most WADs. The only downside of it is probably it's high difficulty level, but otherwise, it's flawless, if this and Requiem were official releases I'd totally purchase them instead of the official Final Doom! :)

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Guest

Unknown date

  
This WAD is a mixed bag for me. It's impressive in its concept: A sequel to Plutonia that is a mirror image of its maps, but with way more challenges and far more complicated maps. It's certainly a visual feat and I really enjoyed the idea behind the project...but I felt that there were too many levels that felt overly long to me, like they were drug out for no reason. I feel bad saying this, but that's how I felt. But, it's worth a play through.

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Guest

Unknown date

  
Quite possibly the best DOOM 2 out there. It's so good, it feels like a true commercial product rather than a fan-made PWAD game. Give this a true, guys. Five fuckin' stars.

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Guest

Unknown date

  
good game

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Guest

Unknown date

  
Nice classic job!

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Guest

Unknown date

  
That was great! Lovely level design!

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Guest

Unknown date

  
Can't believe this is so highly rated. Took this long to come out and full of bad texture alignments, boring levels, and tons of nopass linedefs? No thanks.

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Guest

Unknown date

  
false title the true pl2 is prcp wad , this wad use plutonia textures but the gameplay definitely not remind plutonia, the map are too huge which is not the case in the original plutonia.3/5

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Guest

Unknown date

  
An absolute blast on coop. 5/5

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Guest

Unknown date

  
Okay, there's this whole argument between PL2/PRCP on 'Which is beter?', and both sides have their merits. But PL1 is simply a timeless classic that many wads, these among them, take nods from, but one that IMO will never be dethroned. I'd go so far as to it's the most balanced, consistent, and plain addictively FUN of all the commercial IWADs. That's just how it is. We need to treat PL2/PRCP for what they are: great inspired community projects that all should play. And for that, an easy 4.5(5)/5. -kakhome1

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Guest

Unknown date

  
I'm only up to level 10, but it feels like I played 32 levels already. phew! the constant hangin and bangin really wears you out. very kewl stuff, thx for sharing your hard work! :) -sm-

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Guest

Unknown date

  
All in all a nice project. I partially agree with everybody saying that this mapset only rarely gives you a real plutonia feeling. Besides that I found the overuse of Chaingunners extremly annoying... sure the original Plutonia had a lot of those as well, but here almost every trap in every single map features a group of them. Still 4/5

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Guest

Unknown date

  
Great Sequel, but lacks from a few issues stated many times before. Skulltag wise, I'd love to see a Plutonia 2 with map info 33+, so the original 32 levels of plutonia 1 can be played along with the new 32 levels.

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Guest

Unknown date

  
@Logan: Use the difficulty levels... It's a solid mapset. As typical of community efforts, there are some duds. But even those aren't so big a blunder. 5/5

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Guest

Unknown date

  
cool! 5/5

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StoneMason

Unknown date

  
With the exception of a couple maps feeling out of place, Generally a solid unofficial sequel.

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Guest

Unknown date

  
For those that thought Plutonia was cake, this will make you think again. 5 stars.

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Guest

Unknown date

  
Hyped. Just hyped. It is an ok set, architecture is nice but there are many stupid limitations, some bugs and the enemy masses that suddenly drop on you like 20 arch viles from all directions just sucks ass. While ammo is ok the hilarious amounts of hard enemies make it just frustrating to play. Monsters always come compressed an in large masses. That is going to be dull after a while. Definitely not epic. But also not ugly.

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Guest

Unknown date

  
Good work, not exactly faithful to the original Plutonia (with the exception of some maps), but a very well done tribute to it. 5 Stars.

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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