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Plutonia 2

   (560 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
An absolute blast on coop. 5/5

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Guest

Unknown date

  
Okay, there's this whole argument between PL2/PRCP on 'Which is beter?', and both sides have their merits. But PL1 is simply a timeless classic that many wads, these among them, take nods from, but one that IMO will never be dethroned. I'd go so far as to it's the most balanced, consistent, and plain addictively FUN of all the commercial IWADs. That's just how it is. We need to treat PL2/PRCP for what they are: great inspired community projects that all should play. And for that, an easy 4.5(5)/5. -kakhome1

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Guest

Unknown date

  
I'm only up to level 10, but it feels like I played 32 levels already. phew! the constant hangin and bangin really wears you out. very kewl stuff, thx for sharing your hard work! :) -sm-

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Guest

Unknown date

  
All in all a nice project. I partially agree with everybody saying that this mapset only rarely gives you a real plutonia feeling. Besides that I found the overuse of Chaingunners extremly annoying... sure the original Plutonia had a lot of those as well, but here almost every trap in every single map features a group of them. Still 4/5

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Guest

Unknown date

  
Great Sequel, but lacks from a few issues stated many times before. Skulltag wise, I'd love to see a Plutonia 2 with map info 33+, so the original 32 levels of plutonia 1 can be played along with the new 32 levels.

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Guest

Unknown date

  
@Logan: Use the difficulty levels... It's a solid mapset. As typical of community efforts, there are some duds. But even those aren't so big a blunder. 5/5

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Guest

Unknown date

  
cool! 5/5

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StoneMason

Unknown date

  
With the exception of a couple maps feeling out of place, Generally a solid unofficial sequel.

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Guest

Unknown date

  
For those that thought Plutonia was cake, this will make you think again. 5 stars.

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Guest

Unknown date

  
Hyped. Just hyped. It is an ok set, architecture is nice but there are many stupid limitations, some bugs and the enemy masses that suddenly drop on you like 20 arch viles from all directions just sucks ass. While ammo is ok the hilarious amounts of hard enemies make it just frustrating to play. Monsters always come compressed an in large masses. That is going to be dull after a while. Definitely not epic. But also not ugly.

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Guest

Unknown date

  
Good work, not exactly faithful to the original Plutonia (with the exception of some maps), but a very well done tribute to it. 5 Stars.

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Guest

Unknown date

  
Fantastic if you like getting your ass handed to you. ;)

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Guest

Unknown date

  
( ͡ ͡° ͜ ʖ ͡ ͡°)

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Guest

Unknown date

  
Gives back the Original DooM Style. there is no new monsters (and thats good for this WAD.) And very good, challenging Maps. 5/5. Live forever, PL2.

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Guest

Unknown date

  
Well ... the maps are GOOD, i guess. But many of them DON'T feel like the original Plutonia. To me, it just seems that this is a random megawad that simply has the Plutonia name tacked onto it so that players will make a huge deal about it. Sorry if it's just me, but it seems that Plutonia2 just doesn't satisfy. 3/5 -- ph33r

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Guest

Unknown date

  
THE BEST WAD EVER!!! YOLO

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Guest

Unknown date

  
^"perfection known as Plutonia Experiment, FUN"^ Please leave the doom community, you know about nothing and just want money! 5/5

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Guest

Unknown date

  
Excellent wad 5/5 - Sniper 109

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Guest

Unknown date

  
I thank the entire Plutonia 2 team for putting together such an epic project. This is probably the absolute best Co-op wad I have ever played. This is a must have for any doomer. And for those who have complaints, I don't see how you could not rate this wad a perfect 5/5.

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Guest

Unknown date

  
Nicely done. I Like that the authors didn't spam monsters into the levels, and actually made an effort to make them hard for reasons other than monster count.

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Guest

Unknown date

  
Really brilliant design. 5/5

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Guest

Unknown date

  
I would actually give this a 4.5. This is by far the hardest WAD I have ever played. The maps are great, and it is extremely challenging on Ultra-Violence. I spend most of the levels running around nearly dead. This one is definitely not for the faint of heart. It bears little resemblance to the original Plutonia, but if you are looking for a challenge, look no further. My only complaint is that the maps towards the end are pretty long. Each one is taking me about 20-30 minutes to complete.

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  • File Reviews

    • By SilverMiner · Posted
      Nice visuals and dynamic environment we have here EDIT: Want a full megawad of this
    • By Walter confetti · Posted
      A really impressive (for the time) remake of Duke Nukem E1L1, with new graphics, sounds and music. Lots of great detailing where the explosions hole and the sloped ceiling/floors are, lots of new textures (including the dancing girl movie at the cinema!), small sectors elevators where the jumping sections are and lots of clever ideas and trickery to emulate the Duke Nukem 3D feel at best under the vanilla limitations (even if i've got a small VPO at cinema area)...   Great stuff.
    • By Walter confetti · Posted
      Really good map, lots of cool detailing and a pretty Quake-like theme. The only thing i didn't liked is the fact that there's no exit.
    • By Walter confetti · Posted
      Layout looks pretty cool, recalls a lot of DWANGO and Greenwar maps! I wonder why nobody reviewed it until now, is a cool map!
    • By a.a.i. · Posted
      Don't be fooled by the name, maps are fairly challenging with plenty of them featuring rough starts, so be ready to scramble. The later levels bore a great resemblance to Plutonia in aesthetic and gameplay, which is always a good thing. The final map was frustratingly awesome.
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