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Plutonia 2

   (548 reviews)
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An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Unknown date

  
( ͡ ͡° ͜ ʖ ͡ ͡°)

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Gives back the Original DooM Style. there is no new monsters (and thats good for this WAD.) And very good, challenging Maps. 5/5. Live forever, PL2.

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Well ... the maps are GOOD, i guess. But many of them DON'T feel like the original Plutonia. To me, it just seems that this is a random megawad that simply has the Plutonia name tacked onto it so that players will make a huge deal about it. Sorry if it's just me, but it seems that Plutonia2 just doesn't satisfy. 3/5 -- ph33r

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THE BEST WAD EVER!!! YOLO

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^"perfection known as Plutonia Experiment, FUN"^ Please leave the doom community, you know about nothing and just want money! 5/5

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Excellent wad 5/5 - Sniper 109

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I thank the entire Plutonia 2 team for putting together such an epic project. This is probably the absolute best Co-op wad I have ever played. This is a must have for any doomer. And for those who have complaints, I don't see how you could not rate this wad a perfect 5/5.

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Nicely done. I Like that the authors didn't spam monsters into the levels, and actually made an effort to make them hard for reasons other than monster count.

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Really brilliant design. 5/5

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I would actually give this a 4.5. This is by far the hardest WAD I have ever played. The maps are great, and it is extremely challenging on Ultra-Violence. I spend most of the levels running around nearly dead. This one is definitely not for the faint of heart. It bears little resemblance to the original Plutonia, but if you are looking for a challenge, look no further. My only complaint is that the maps towards the end are pretty long. Each one is taking me about 20-30 minutes to complete.

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  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
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