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Plutonia 2

   (548 reviews)
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An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Unknown date

  
( ͡ ͡° ͜ ʖ ͡ ͡°)

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Guest

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Gives back the Original DooM Style. there is no new monsters (and thats good for this WAD.) And very good, challenging Maps. 5/5. Live forever, PL2.

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Well ... the maps are GOOD, i guess. But many of them DON'T feel like the original Plutonia. To me, it just seems that this is a random megawad that simply has the Plutonia name tacked onto it so that players will make a huge deal about it. Sorry if it's just me, but it seems that Plutonia2 just doesn't satisfy. 3/5 -- ph33r

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Unknown date

  
THE BEST WAD EVER!!! YOLO

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^"perfection known as Plutonia Experiment, FUN"^ Please leave the doom community, you know about nothing and just want money! 5/5

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Unknown date

  
Excellent wad 5/5 - Sniper 109

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I thank the entire Plutonia 2 team for putting together such an epic project. This is probably the absolute best Co-op wad I have ever played. This is a must have for any doomer. And for those who have complaints, I don't see how you could not rate this wad a perfect 5/5.

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Nicely done. I Like that the authors didn't spam monsters into the levels, and actually made an effort to make them hard for reasons other than monster count.

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Really brilliant design. 5/5

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I would actually give this a 4.5. This is by far the hardest WAD I have ever played. The maps are great, and it is extremely challenging on Ultra-Violence. I spend most of the levels running around nearly dead. This one is definitely not for the faint of heart. It bears little resemblance to the original Plutonia, but if you are looking for a challenge, look no further. My only complaint is that the maps towards the end are pretty long. Each one is taking me about 20-30 minutes to complete.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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