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Plutonia 2

   (574 reviews)

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An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
Fantastic if you like getting your ass handed to you. ;)

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Guest

Unknown date

  
( ͡ ͡° ͜ ʖ ͡ ͡°)

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Guest

Unknown date

  
Gives back the Original DooM Style. there is no new monsters (and thats good for this WAD.) And very good, challenging Maps. 5/5. Live forever, PL2.

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Guest

Unknown date

  
Well ... the maps are GOOD, i guess. But many of them DON'T feel like the original Plutonia. To me, it just seems that this is a random megawad that simply has the Plutonia name tacked onto it so that players will make a huge deal about it. Sorry if it's just me, but it seems that Plutonia2 just doesn't satisfy. 3/5 -- ph33r

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Guest

Unknown date

  
THE BEST WAD EVER!!! YOLO

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Guest

Unknown date

  
^"perfection known as Plutonia Experiment, FUN"^ Please leave the doom community, you know about nothing and just want money! 5/5

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Guest

Unknown date

  
Excellent wad 5/5 - Sniper 109

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Guest

Unknown date

  
I thank the entire Plutonia 2 team for putting together such an epic project. This is probably the absolute best Co-op wad I have ever played. This is a must have for any doomer. And for those who have complaints, I don't see how you could not rate this wad a perfect 5/5.

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Guest

Unknown date

  
Nicely done. I Like that the authors didn't spam monsters into the levels, and actually made an effort to make them hard for reasons other than monster count.

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Unknown date

  
Really brilliant design. 5/5

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Guest

Unknown date

  
I would actually give this a 4.5. This is by far the hardest WAD I have ever played. The maps are great, and it is extremely challenging on Ultra-Violence. I spend most of the levels running around nearly dead. This one is definitely not for the faint of heart. It bears little resemblance to the original Plutonia, but if you are looking for a challenge, look no further. My only complaint is that the maps towards the end are pretty long. Each one is taking me about 20-30 minutes to complete.

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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