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Plutonia 2

   (574 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
Fantastic if you like getting your ass handed to you. ;)

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Guest

Unknown date

  
( ͡ ͡° ͜ ʖ ͡ ͡°)

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Guest

Unknown date

  
Gives back the Original DooM Style. there is no new monsters (and thats good for this WAD.) And very good, challenging Maps. 5/5. Live forever, PL2.

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Guest

Unknown date

  
Well ... the maps are GOOD, i guess. But many of them DON'T feel like the original Plutonia. To me, it just seems that this is a random megawad that simply has the Plutonia name tacked onto it so that players will make a huge deal about it. Sorry if it's just me, but it seems that Plutonia2 just doesn't satisfy. 3/5 -- ph33r

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Guest

Unknown date

  
THE BEST WAD EVER!!! YOLO

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Guest

Unknown date

  
^"perfection known as Plutonia Experiment, FUN"^ Please leave the doom community, you know about nothing and just want money! 5/5

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Guest

Unknown date

  
Excellent wad 5/5 - Sniper 109

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Guest

Unknown date

  
I thank the entire Plutonia 2 team for putting together such an epic project. This is probably the absolute best Co-op wad I have ever played. This is a must have for any doomer. And for those who have complaints, I don't see how you could not rate this wad a perfect 5/5.

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Guest

Unknown date

  
Nicely done. I Like that the authors didn't spam monsters into the levels, and actually made an effort to make them hard for reasons other than monster count.

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Guest

Unknown date

  
Really brilliant design. 5/5

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Guest

Unknown date

  
I would actually give this a 4.5. This is by far the hardest WAD I have ever played. The maps are great, and it is extremely challenging on Ultra-Violence. I spend most of the levels running around nearly dead. This one is definitely not for the faint of heart. It bears little resemblance to the original Plutonia, but if you are looking for a challenge, look no further. My only complaint is that the maps towards the end are pretty long. Each one is taking me about 20-30 minutes to complete.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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