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Plutonia 2

   (564 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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riderr3

  
Pretty hard megawad based on original plutonia ideas. Especially I like MAP10 and MAP26.

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Combinebobnt

  
Great sequel, expect much of the same (which isn't a bad thing)

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Guest

  
^Deeforce is also right, because look at (search for)BigMacDavis on youtube and search for his "The Plutonia Experiment (100%) Walkthrough" on his channel. It proves that Plutonia (1) is all right! Much fun with Plutonia 2 too, it deserves 5 points!

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molten_

  
I'd take it a level farther than Deeforce -- this is better than Plutonia. Absolutely amazing mapset that's tough as nails but fun all the way through. 5/5

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Guest

  
P1 was so hard. but...what??? P2??

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Deeforce

  
"Plutonia 2" is as good as the original Plutonia Doom. Perfectly done!

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dg93

  
legendary wad

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Guest

  
Yep, this is like Plutonia 1, right down to the cyberdemon in the first level. I haven't beaten level 1 yet. (No talk bout the textures because I used FreeDoom to play this, I don't actually own Final Doom)

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Guest

Unknown date

  
Pretty good overall. I'm glad I didn't pick Uv.

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Guest

Unknown date

  
This WAD is just awesome both in difficulty and level design. It gives me a reason to go dig out my Collector's Edition CD and reinstall it again! 5 stars. No doubts about it.

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Guest

Unknown date

  
top quality 5/5 - anonymouslyway

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

sequel wads, you see so many of them, being sequels to fine franchises, those that are really close to sequels of other famous megawads but still being quite different (the Hell Revealed and Kama Sutra for an example), and then you got the team that decides to make an official sequel to an IWAD. now, the idea of doing this seems to have skyrocketed after Plutonia 2, which I guess is the first major one, afterwards you got the TWID sets, Doom 64 mapsets being made, TNT Revilution along with Devilution, isn't it clear that each and every one of us here on Doomworld is just a rabid fan of such a great game?

 

Plutonia 2 plays pretty appropriately for a sequel wad. it actually doesn't offer anything new besides a storyline, status bar, menu bar, and levels, but back in the day there were expansion packs (Hell 2 Pay, Perditions Gate, Build Engine add-ons) which have the same sort of thing, and Plutonia 2 honestly feels like that. but the gameplay is not standard Plutonia. standard Plutonia has low monster counts but difficult monster encounters in usually small levels. this has larger levels, larger monster counts, but still retains the aspect of difficult monster encounters. and just because there's more space to work with does not mean things are actually easier. you have to find your sense of place, where things are, and pick off the problems as they show face. there's gonna be some instances of hordes to deal with, usually smaller than your average Hell Revealed horde but still problematic in several levels. and like Plutonia, the biggest problem monsters are gonna be chaingunners, revenants, arch-viles, and mancubi, along with cyberdemons, pain elementals, and any particularly well-situated enemy to find.

 

you can pick just about any level to be a worthwhile challenge, as many levels are designed around exposing you to the galls of teleporting enemies throughout the wad. even from the second level, which has some nasty teleporting ambushes already. notable levels usually end up being chaos-fests in some ways, MAP09 being an example, followed by chunks of MAP16 and MAP17 (a perfect nonlinear adventure level with loads of meat). MAP18 is one of those wads that on subsequent playthroughs, is one of the most deceptively tough levels to offer. MAP20 is a grind-fest where you really want to pay attention to hitscanners, and then there's MAP23, the level I remember most (but loathe the most I should say), because of it's huge damaging blood pit and slaughter-lite encounters. MAP29 shines as another non-linear adventure level, good odysseys compounded by some other ones like MAP26. you gotta pay attention to the authors here, Eternal is all about proper monster placement that is almost starvation worthy while TVDV has some innovative ideas for vanilla (and his boss level is downright cool). Gusta and Pipicz carry some of the harder levels worth grinding through. you're gonna enjoy Plutonia 2 as long as you can enjoy the difficult combat that it entails.

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Guest

Unknown date

  
The themes bare hardly any resemblance to the original, i.e. rarely any nukage, and also not as many traps with chaingun dudes; instead weird experiments with PE's, and I felt there were too many average maps. That said, this is a very enjoyable wad, just didn't live up to (my) expectations. Fav map: 29. ****

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Guest

Unknown date

  
Why so Hard? 4/5 - Logan MTM

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Guest

Unknown date

  
Hardcore but awesome. Deserves 1000 out of 5.

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Guest

Unknown date

  
best of best! good job.

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Guest

Unknown date

  
я кар ;очk 7; ост ;авl 3;ю Рус ;скl 0;й ком ;меl 5;т в 2014 год ;у! А вад ; аху ;енl 5;ый!

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Guest

Unknown date

  
I didn't like this very much and It shouldn't have been called plutonia 2 why? because this didn't much remind me of the plutonia experiment also It's not as much fun in my opinion *** -SS

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Guest

Unknown date

  
This is the one! Better than Scythe 2 and was... WOW... LEGENDARY... even though some of the maps are so HUGE... map29 as an example...

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Guest

Unknown date

  
5/5 all the way.

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Guest

Unknown date

  
Pretty fucking awesome. My only criticism is that in some of the larger maps I sometimes wasn't sure what the hell a switch I flipped had just done, and had to backtrack all over the place. PL2 manages to be a faithful successor to Plutonia, but also evidences a lot of its own creativity. Of course it can be deviously difficult, but happily on skill 3 I didn't have any "Impossible!" moments. Definitely destined to be one of the great releases of this year. *****

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Guest

Unknown date

  
Kind of rough on the edges, but still plenty fo fun. 4/5

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Guest

Unknown date

  
It fucking rules. Huge well designed maps, lots of details, high gameplay value, overall a must and of the best things which met me so far in 2009.

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Guest

Unknown date

  
The levels are really good, they do give me that plutonia feel, but like an earlier review said, the forced pickups are annoying. The new music however, i think is terrible. Also, i'm using chocolate-doom to play this and on some maps saving a game will cause it to crash which is irritating. If it wasn't for the bugs and music i'd give it a 5 but 3/5

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Guest

Unknown date

  
Only up to level 10 and getting my ass handed to me frequently.[Shoulda picked a lower difficulty than HMP]Lost track of how many saves I have.Well worth the the wait.Stop reading this and download NOW!EPIC!-5/5 d.d.koop

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  • File Reviews

    • By Thrustpeak · Posted
      Could have used a bit less nukage, but overall it was pretty enjoyable. 
    • By TheMagicMushroomMan · Posted
      Powerful and ambitious map made during the middle of the golden era of DOOM mapping. An atomic bomb of psychedelia and subversive sexuality inspired by the early works of Akira Kurosawa. Once played, never forgotten.
    • By Wavy · Posted
      I've heard some of the larger/popular mappers such as Jimmy and skillsaw have been real quiet since the release of this.
    • By Philnemba · Posted
      Found this old wad from a recent WADbot Twitter post so I thought I would give it a try with Skill 5 Zandronum bots out of curiosity.     Pellejos.wad is a simple DM map from June of 1994 with LOTS of skin textures. Sadly this map hasn't age well due to its terrible layout with only Shotguns with a secret chaingun & chainsaw(seriously why did early 90s mappers put secrets in DM maps!?). One positive thing I will say about it is that it has decent texture alignment but other than that its a relic that age terribly.     EDIT: Bump the rating from 1 to 2 stars because the mappers first map QUIRUL.WAD was so bad that this wad feels like it was put in more effort than I originally thought.
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