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Ghouls vs Humans

   (147 reviews)
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Guest

13 Screenshots

About This File

Ghouls versus Humans is a class based deathmatch Wad which will bring the horrors of The Ghoul’s Forest to the deathmatch arena! Players will be able to choose from the three main ghouls from Ghoul 3 or three different types of humans. Each human and ghoul has it’s own unique abilities, strengths and weaknesses. Whether it be team based deathmatch or team last man standing, Ghoul vs Humans is a game mode that is not to be missed even if you hate the ghoul series!


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Guest

  
Overplayed to the point of causing PTSD upon seeing it again

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Marcaek

  
A great but troubled mod. If you can find an older version hosted somewhere it's fine, but avoid fan classes like the plague, they're terrible. Caught a lot of flak for "stealing players from Doom" which is ridiculous to anyone with a brain.

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Pencil of Doom

  
It's enjoyable playing as Jitterskull, he's very fun to play with.

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Deeforce

  
Best multiplayer. I played it in the year 2008!

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Guest

Unknown date

  
its a hard wad 3/5

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Guest

Unknown date

  
This shit gob smackingly plunged ST into an abyss from which it will never escape from. Effectively wiping out underplayed gamemodes, One Flag CTF, Possession, Terminator anyone? Pfft.

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Guest

Unknown date

  
Way too overplayed, but very fun and cool.

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Guest

Unknown date

  
Probably going to be one of the best wads of the year all together. So much fun, and even the most noobish ghoul players (such as myself) can get into it and have fun. Simply Legendary, 5/5

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Guest

Unknown date

  
Tons of fun online. Hours would have been wasted, but my router was apparently designed to prevent just that and keeps disconnecting me. :( *****

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Guest

Unknown date

  
This WAD is a definite GVH killer 5/5

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Guest

Unknown date

  
Horror, DM, laughts, screams. 5/5. - Nikolai M. Petrenkov.

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Guest

Unknown date

  
Very good, though the problems arise. Hitscanning marines are an annoyance on BOTH sides. there either instantly killing you from across the map, or stealing your kills. Other then that, its pretty balanced. Other then the marine it's 5/5

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Guest

Unknown date

  
One of the best deathmatch mods I have ever played. Very addicting. This series will be popular for a long time. 5/5 -r_rr

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Guest

Unknown date

  
This gets addictive easily, and is one of my favorite LMS (Last Man Standing) maps. In my opinion, this map earns a 4.75 out of 5 (loses 0.25 due to a few issues, such as 1 vs.1 on a camping creeper ,esp. with teamspeak off, and because combat is in "a triangle", i.e the marine has an easy time killing the SJAS while the SJAS could kill a Cyborg who can kill a Jitterskull.) To offset those who gave this wad a 0, I will give it a 5/5.

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Guest

Unknown date

  
Sucks.

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Guest

Unknown date

  
One of the greatest twists to Deathmatch and Team Deathmatch ever!

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Guest

Unknown date

  
I have to admit I was a bit sceptical when everyone was telling me to play this WAD, reason being that I thought that the "ghoul series" was an absolute joke. I finally caved and decided to check it out. While things were a bit crazy at first I slowly adjusted to the hectic gameplay and found myself among the many addicted GVH players. I'm am yet to refresh IDE without being able to find a player who's up for some GVH. If that isn't an indication of a decent WAD I don't know what is. 5/5 -Mason

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Guest

Unknown date

  
A fantastic mod for skulltag. Haven't stopped playing since it's release and there's always a game with like 10+ players in its nuts. If you haven't played it, stop looking at the stupid comments above and just check it out, you will not regret *****

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Guest

Unknown date

  
Most underrated WAD ever made.

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Guest

Unknown date

  
This is awesome. 'nuff said. 5/5 -Julius Clonkus

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Guest

Unknown date

  
It's not my thing honestly, but the effort put into this is incredible. I really LOLed at all those haters, too stubborn to get used to something different. This is what keeps the community alive! 4/5

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Guest

Unknown date

  
^ im going to disagree with your opinion, because this is fun 5/5

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Guest

Unknown date

  
its something unlike doom that attracts players who dont even like doom earning itself a cacoaward *clap* *clap* A $ $ H 0 L E

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Guest

Unknown date

  
Wow, lot of dickhole reviewers lately. Best dm mod ever. 5/5

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Guest

Unknown date

  
^what he said. actually more wads have killed skulltag but i'm not gonna into details. so this gets a 0* from me! :P

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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