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Community Instagib Mappack

   (47 reviews)
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Guest

Unknown date

  
Its good. Skulltag compotition come in' up :D

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Guest

Unknown date

  
Nothing Special.

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Guest

Unknown date

  
Some shitty maps gone to waste for a shitty playing mode on a shitty port whose shitty servers are overloading with shitty people playing shitty COD: Modern Warfar-- I mean, Team Fortre-- I mean, GvH.

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Guest

Unknown date

  
Best Wad Ever (not).

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Guest

Unknown date

  
Best map pack I ever played, fun in Instagib and normal Deathmatch. - Senniefox 5/5

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Guest

Unknown date

  
5/5 This is quite possibly one of the most addictive deathmatch wads I've ever played, being a fan of anything with snipers (or railguns :P) I thought this wad was absolutely tailored for me, Another neat thing was you had the choice of playing this with instagib or standard DM. Oh and for the guy that wrote "Gvh is much better then.... this crap 0/5" GvH maps don't even come close to these maps in terms of quality. oh yeah it's THAN not then. - Sniper 109

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Guest

Unknown date

  
IGPack is easily one of the best Instagib mapsets I've ever seen. A few of them are a tad lacking, yes; But those maps are few and far between. 4/5

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Guest

Unknown date

  
This... is... SHIT!!!!

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Guest

Unknown date

  
Disappointingly underplayed. Seriously. Get off shitty AoW2, and play something good. 5/5

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Guest

Unknown date

  
O Jesus Goddamned Christ 5/5

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Guest

Unknown date

  
Absolutely incredible. Deserves to be hosted again.

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Guest

Unknown date

  
Agree, AoW and ZH are too fucking overplayed and people should play classic gamemodes more often because this wad is cool.

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Guest

Unknown date

  
NICE SHIT KIDS 5/5

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Combinebobnt

Unknown date

  
Great maps for mass deathmatch with instagib or regular weapons. The new weapons are very useful, although the nailgun seems unnecessary. 5 stars

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Guest

Unknown date

  
And Mechadon said "LET THERE BE INSTAGIB," and there was Instagib. Mechadon saw that the light was good and FIVE STARS. -Xaser

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Guest

Unknown date

  
Great mapset with only a few subpar levels. -essel

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Guest

Unknown date

  
Very nice. Well done.

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Guest

Unknown date

  
Love the music. Wish I knew where some of these songs were from so I can download them! :)

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Guest

Unknown date

  
Mek, i love you. ^^ 5/5. Have my babies. -xXx

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Guest

Unknown date

  
Both underrated and underplayed. I'd rather see ST servers with this than Cutshit's boring, unbalanced, and overrated GVH any day. 5/5

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Guest

Unknown date

  
^Fuck you, I like GVH more, because Instagib is just not for me, but the levels here look great, so 4/5 !

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Guest

Unknown date

  
Excellent maps and way too underrated, I've yet to see an active server with this wad... You're missing out a lot of fun, really. 5* - Moti

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Guest

Unknown date

  
The club> approves of this wad you may see a server with this hosted from the club soon 5/5 - MiFU

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Guest

Unknown date

  
Very cool, the only problem being some of the maps are too laggy to actually play instagib on, how ironic! :)

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Guest

Unknown date

  
I have to say that this wad as a whole was pretty groovy. The best thing I liked about this wad was the music. The music was incredible with the arenas; fit pretty well. Of course I think it shouldn't be instagib because the bots are psychotic killing machines and not everyone can keep up; I think regular deathmatch will do fine. But still this was an awesome wad and keep up the good work, Mechadon! 4/5 -Alando1

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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