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Coop Build

   (29 reviews)
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Guest

About This File

Toke's coop wad! Have fun playing it. R.I.P. Toke!


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Guest

  
It is not able to play normal. Piece of shit.

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NuMetalManiak

  
slaughtery action with a few coop-only moments. there's actually no MAP25 by the way even though it says MAP01-26. crazy megawad.

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Guest

  
I heard a lot of great things about Dylan but sadly never got the chance to meet a nice person like him I wish he was here with us now, it would be fun to be around someone like him. I feel bad for every single nice person who passed away... rest in peace Dylan (toke) hopefully we get to play doom together in heaven

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dg93

  
Good for it's time. It's a shame that Toke passed away back in 2006.

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Guest

Unknown date

  
So many good memories about this maps, When i first started playing multiplayer doom this was the very first .wad i consumed to the bone. RIP Toke

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Guest

Unknown date

  
A true coop classic. Check it out! 5/5 -r_rr

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Guest

Unknown date

  
I liked it - COOL - TOKE - for some maps, I like how they play with only a few players, while on other maps I like how they play with up to 16 players. Also, some maps are even fun in single player (with and without deaths, and sometimes reality).

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Guest

Unknown date

  
Good wad for ZDaemon players.

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Guest

Unknown date

  
Toke. 5/5

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Guest

Unknown date

  
This was fun back in the day, good if you like mindless blasting, copy pasta maps and some fun co-op 'hold the door' puzzles, but not your cup of tea if you like something with more depth - 3/5

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Guest

Unknown date

  
Legendary . 5/5

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Guest

Unknown date

  
These were the 1st set of custom levels I played when I made my way on to ZDaemon many years ago. Can be fun until some South Americans join the server. 4/5

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Guest

Unknown date

  
This is very good, and the levels are much more clever than basically all of the other slaughter wads. Actual effort was put into this wad, and even if it was tragically left unfinished, what's in here is still a blast to play in coop. Used to play this on Skulltag a lot back in the day. 5/5

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Guest

Unknown date

  
Toke. Nuff said. 5/5 -EarthQuake

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Guest

Unknown date

  
boring, orrible

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Guest

Unknown date

  
Haven't played it in coop (it's necessary in order to open some doors) but seems interesting 4/5 - optimus

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Guest

Unknown date

  
gtt pays respect-way cool wad ,managed to cycle all 32 levels once or twice without dying once,(too keep bfg and own-made coop into personal survivor mode :) took 4 years or so to learn though :) prolly most popular coop wad of all time IMO in terms of player numbers and time spent by many playing it :X ;love ya bitches

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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