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To Fight (2x2 series)

   (27 reviews)
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2 Screenshots

About This File

One level for any limit removing port.

The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.

Note: This level is hard. Do not try to play it without saves.


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Guest

Unknown date

  
Playing inwad demos in vanilla reveals a funny bug ))

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Guest

Unknown date

  
^ There are few invuls on the lowest skills :)

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Guest

Unknown date

  
An average slaughterfest map with two John Romero heads, what was the point of that? Only one head was needed at the end. I almost thought GZDooM was going to crash do to the over whelming amount of Revenants on screen lol. Not a huge fan of slaughterfest maps but not bad. 3/5.-Candle M

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Guest

Unknown date

  
Excellent if you like slaughter. Make sure to enable the Plasma Bump bug if you're using a modern port.

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Guest

Unknown date

  
Ugly and cheap. 1/5

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Guest

Unknown date

  
Meh. The limitation to 2 textures, the quite plain design... well, and the real overdose of enemies leaving no room to run. Not my thing.

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Guest

Unknown date

  
This was a great challenge and kicked my ass at least 35 times before I finally beat it. 4/5

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Guest

Unknown date

  
At first glance, I thought this was going to be a mini nuts.wad. But, after grabbing the SSG, etc. from the walls I realized it was not meant to be one. Most battles were very well designed. The chaingunner bit at the end was a large challenge, and I ended up coming out with a mere 5 health. All in all, a great level. 5/5

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Guest

Unknown date

  
Pretty intense. Only part I hated was the archviles behind 100 chaingunners.

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Guest

Unknown date

  
You might as well tape down the fire button while playing this. Fun stuff. 4*

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Guest

Unknown date

  
Perhaps misleading where the warning is concerned, the challenge is derived from testing the player's dodging capability and reflexes. Ironically I played on UV without saves and the only obstacle I fell victim to was PRBoom's notorious 'everything becomes a ghost and the player noclips bug' a save and reload fixed that. Otherwise an admireable slaughter fight but nothing overly arduous for seasoned players of the genre. 4/5 - B.Krypto

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Guest

Unknown date

  
Challenging wad! But chaingunners are too hard for me.

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Unknown date

  
Whilst the concept is as good as ever, this one fails a bit on gameplay, and indeed doesn't look as nice as the three previous maps. I found it to be an unintelligent slaughterfest which, up until the chaingunner bit, was so generously stocked with health and ammo that I managed to avoid finding the plasma gun and rocket launcher and still do most of the map just fine. 4* -Phobus

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Unknown date

  
I thought at first it was one of those lame wads with too much monsters and no ammo, but I didn't pushed the walls at the beginning to get the ammo and weapons. Later I found it it's challenging and doable. Just the right difficulty and fun! 5/5 - Optimus

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Unknown date

  
Wow neat. Reminds me of why Doom 2 was fun in the first place!

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Unknown date

  
Another awesome map from Deadall. I really like the challenge level of the battles in this map; overwhelming odds which can be overcome with strategy, and also there weren't any times when the player is pinned down due to level design... that's definitely a plus in my book! The chaingunner battle was very well designed, as well. 5/5

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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