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The Descent Into Hell's Cauldron

   (17 reviews)
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About This File

Another hell-themed wad in which I have paid tribute to the Descent levels (HRMAP31 and HR2MAP31) and Hell's Cauldron (HR2MAP29). New music, new textures, and a new sky is incorporated.


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I play with Ultimate Super dooM 3... Monsters, Weapons, Items... I Fell Some Good...

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Yuck a HOM was encountered in this level, had to quit because of that. The concept seemed okay at first, but meh...awful map.

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its fun i played a little bit so far it start out fun

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I guess it wouldn't be a good idea to have this map in my Hell Unleashed megawad then.

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0 stars - vomit

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What a HOMage xD Very crude, but not without its charms if one knows the tributed maps. Hopefully we see more from this author, hpolis.wad is a huge improvement over this.3*

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This rates better than Terry wads, 5 stars to bump up score.

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Nice WAD with too many monsters that although plays well and is not extremely hard. 4/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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