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Doom: The Lost Episode

   (119 reviews)
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About This File

A semi-official 5th episode for The Ultimate Doom.

This project's aim is to bring the official and relatively obscure console-exclusive maps together in a single playable episode. Maps consist of levels from PSXDoom, Jaguar Doom, and the Doom Alphas, re-mastered in a surreal yet fitting "neo-classic" style.

Great effort has been made to preserve the flow of the existing playable maps (PSX maps mostly), though a few in particular are heavily modified for purposes of gameplay or aesthetics. The Alpha maps in particular have changed drastically, but only for the purpose of "completing" what was originally an unfinished map. There is also one mostly-original map, though it does bear some striking similarities to Spawning Vats.

Though many oldschool doomers may not view earlier renditions of these maps (i.e. Kaiser's excellent Consoledoom.wad) as "canon" in the Doom universe, this project is designed specifically to preserve the look and feel of these maps in a format that will sit side-by-side with the original four iD episodes. We hope you will view this project as not just an add-on episode, but the fifth chapter in the Ultimate Doom universe.

Prepare for Evil Unleashed.


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Guest

Unknown date

  
Launched gzdoom, saw the first room, quit. 0/5

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Doomkid

Unknown date

  
A great concept with not-so-good execution. You people giving this 0 stars are way too harsh - The effort is there, and this isn't garbage. I don't think naming it the "Lost Episode" was intended in a pretentious way. Still, these are underwhelming, and the custom graphics aren't amazing. I want to give this 2.5 stars.

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Guest

Unknown date

  
Perhaps it wasn't as great as it should have been, but at least it is not as terrible as some reviews try and make it sound. Those with a taste for the bizarre will get a kick out of a few maps, but the alleged PSX map remakes don't stack up to the quality of the rest. A mixed bag, but a solid one at that. Worth a playthrough. -Zero Prophet

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Guest

Unknown date

  
Sooooo... Eye-searingly ugly and pretty boring original maps, straight-up ports of the PS1 maps The Mansion, Twilight Descends, and The Marshes, and you went and linedef-whored Threshold Of Pain? Am disappoint. Some high points? I kind of like the music, not to mention the sky and intermission background is pretty cool, but by and large, this is pretty much a turd. 2/5, Ceeb

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Guest

Unknown date

  
The levels were mostly OK but I didn't like too the inclusion of D2 monsters into UD. I know the story is supposed to be after UD E4 and before D2 but I don't think there should be D2 monsters into this! Anyway the levels difficulty is mostly easy, even if I played at UV, it was still easy. I only died once (in E5M8 because of two damn archviles attacked at same time) but everything else was pretty straightforward. Could have used a new boss instead of reusing Spider Mastermind again. 4/5 -Doomer95

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Guest

Unknown date

  
4/5 - I sympathize with those that dislike the objectionable elements here but I find the WAD to be a nice collection of strange Doom 2 maps. The only segment I outright dislike is the end of E5M7 which gets too hectic for my taste. My favorite is E5M4 - to me, an acceptable straining of tension, waiting for the moment when all hell breaks loose. E5M1 is odd, to be sure, but not the vile hellspawn it's made out to be. - KMX E XII

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Guest

Unknown date

  
I love it. NT

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Guest

Unknown date

  
It's just about bearable but since I played PSX Doom so many times in the good old days, I'm a bit disappointed that some of them were converted to use with this. It's a bit lazy, it includes Doom 2 monsters (which I'm certain you aren't allowed to actually do) and a couple of the maps look like they should be in a jokewad. I'm sorry, but it's not for me.

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Guest

Unknown date

  
Other than the bugged Spidermastermind in E5M8 it was a pretty solid and fun wad.

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Guest

Unknown date

  
Absolutely a horrible sham that destroyed original concepts and wrecked source material. Terrible map errors... some really amateur mistakes. I'll never play this garbage again. 0/5

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Guest

Unknown date

  
First level wasn't a good impression to start off with, and the inclusion of Doom 2 monsters makes this feel very odd (not to mention, it just doesn't make it 'feel' like Ultimate Doom). I managed to get up to map 4, but quit after getting bombed by a Revenant while running away from a horde of Imps and a Baron. I guess it could have been better, but I'm giving it a 3 of 5.

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Guest

Unknown date

  
the first level confused me a bit in terms of design, but the menus and ending were stunning. 5 just for the menus.

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Guest

Unknown date

  
another attempt to include Alpha content in a modern wad...if only ID saw fit to release ALL of the Doom alphas instead of 3 of them...there's still a lot of Unanswered questions and levels. -DZombie

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Guest

Unknown date

  
Yeah what the other reviewer said, took one look at this in GZDooM and quit. The layout felt wacky and just weird all together. 1 star for effort, but didn't fit my taste. PSX DooM is better then this wad.

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Guest

Unknown date

  
Now that was a strange set of levels. Feeling strange, oldschool but partially modern also. Had a few rather hard moments and I was suprised to find such a lot of Doom2 monsters and SSG in a UltDoom wad. Levels were also different in style. At all I quite liked it. Though it had a few flaws (jump or not? crusher on e5m9 and others). 3,5/5

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Guest

Unknown date

  
I'm only giving it three stars because it helped me figure out how to add more episodes and levels through code.

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Guest

Unknown date

  
not bad but ugly and naughty and WTF: '5 just for the menus'? the 'which episode' menu lol (yeah i know he means intermission screens)

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Guest

Unknown date

  
This new version contains a fixed EMAPINFO lump which enables you to exit from E5M5 while playing in Eternity. Thanks to the uploader for fixing! - Quasar

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Guest

Unknown date

  
Well, I liked it, I liked it, but you really raped Tom Hall's design with hellish/paranormal theme. E5M4 is to confusing, even if I know the original map from DOOM Alpha 0.4 .

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Blastfrog

Unknown date

  
The overly negative comments confuse me. I get that this WAD isn't everybody's cup of tea, but it's highly polished with a lot of effort put into it. I'll admit that Logos Anomaly and the Arch-vile sprite edits put me off a bit, but overall, I found this to be an incredibly enjoyable experience. I especially like the inclusion of other Bobby Prince music not found in the Doom games.

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Guest

Unknown date

  
i had so much fun with this episode! i don't think it's that perfect but deserves 4*/5 for effort and is worth to download! DOWNLOAD DOWNLOAD DOWNLOAD NOW!

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Guest

Unknown date

  
it is a little bit meh, felt more like a doom2 map from 04 and 05 and early days of zdoom, e5m1 looks like a bad trip

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Guest

Unknown date

  
I enjoyed it. 5/5 Haters gonna hate!

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Guest

Unknown date

  
Why all the bashing reviews? There is nothing wrong with this wad! Everything is credited and it's mentioned when source material wad modified. All levels play well as far as I'm concerned (maybe except the first) and it's a welcome addition of the most common console-exclusive maps to the PC (still no Hell Gate though!). It's also one of the only UDoom wads to add Doom II content, and it uses it fine too. I wouldn't call it E5 of Doom but it's definitely worth it.

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Guest

Unknown date

  
Doing everything wrong.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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