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Doom: The Lost Episode

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About This File

A semi-official 5th episode for The Ultimate Doom.

This project's aim is to bring the official and relatively obscure console-exclusive maps together in a single playable episode. Maps consist of levels from PSXDoom, Jaguar Doom, and the Doom Alphas, re-mastered in a surreal yet fitting "neo-classic" style.

Great effort has been made to preserve the flow of the existing playable maps (PSX maps mostly), though a few in particular are heavily modified for purposes of gameplay or aesthetics. The Alpha maps in particular have changed drastically, but only for the purpose of "completing" what was originally an unfinished map. There is also one mostly-original map, though it does bear some striking similarities to Spawning Vats.

Though many oldschool doomers may not view earlier renditions of these maps (i.e. Kaiser's excellent Consoledoom.wad) as "canon" in the Doom universe, this project is designed specifically to preserve the look and feel of these maps in a format that will sit side-by-side with the original four iD episodes. We hope you will view this project as not just an add-on episode, but the fifth chapter in the Ultimate Doom universe.

Prepare for Evil Unleashed.


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mrthejoshmon

  
Quote

though a few in particular are heavily modified for purposes of gameplay or aesthetics

A bold choice, not a very good one either.

 

The first map is clearly made of some recognizable Doom beta stuff (looks like maybe 0.4? Dunno been a while) but the "liberties" taken are absurd, this set wins the award for some of the worst visuals I have seen outside of Maximum Doom, some of the original Playstation exclusives have been, for lack of a better term, tampered with and odd little things have been added to them that stick out like a dildo on a windscreen for how horrendous they look.

 

This is sort of the official (but not really) extra/unused levels but with generally superfluous additions and terrible retexturing, 2 stars.

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Argenteo

  

M1 a little confusing but great visuals. M2 was easy and ugly. M3 revenants...
M4 soo much detail, love that train. M5 a psx map already played and one I didn't like.

M6 a psx map already played but I like. M7 pain elementals how I love them.
M8 that archvile doesn't belong here. M9 already played.

You don't need d2 stuff to make good gameplay in doom. And there's a lot of inconsistency in the visual deparment. 
 

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silentzorah

  

This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.

 

It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.

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Dr. Crowley

  
Good maps anyway. And thanks for Doom 2 stuff in Ultimate Doom.

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Guest

  
Simple and very rectangular map layout, horrible texture use, very poor ambiance, and overly simplistic and boring gameplay. Overall it gave me a too amateuristic impression. 0.5* + 0.5 for the effort = 1*. Sorry, but IMHO that's what it is. BTW Quote 'Nothing wrong with this wad!' or 5* legendary? C'mon, that deserves a :rofl:

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Guest

  
1 star for Demonstar music.

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Guest

  
Too much mockery and other shit like puzzling /hth

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Guest

Unknown date

  
I never understood why this was so underrated. To me it felt just short of professionalism, but it was fun and I could take it as a "fifth episode". I think it mostly succeeded at what it was doing, and I didn't regret my playthrough.

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NuMetalManiak

Unknown date

  
while it's true that you can play some of these in the PSX TC, I think that this is pretty neat to make a lost episode of lost levels, with some differences. it's okay in terms of quality overall, although E5M4 and the archie sprites in E5M8 turned me off.

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Guest

Unknown date

  
Simply epic.

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Guest

Unknown date

  
Awesomely awesome Loved it! -Mikk

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Guest

Unknown date

  
I went back and forth multiple times on this wad, ending with the same conclusion everytime : disappointing. If it wasn't for the intermission screen and the text file, you could believe this is just a collection of random maps made by the same author who never bothered to get it playtested by anyone else, and as such it'd be worth 2 or 3 stars. As a team project supposed to be a new episode, with most of the maps taken from ports, it's not worth more than 1. Quality control, people !

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Holering

Unknown date

  
If you're running Eternity be sure to disable "use doom linedef trigger model" by setting to "no" under game options/compatiblity if using Eternity source port. If set to yes, the red door in "ominous lair" e5m3 fails to open (will be stuck!). Best official (okay semi-official) expansion to Doom in existence.

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Guest

Unknown date

  
It felt like a mish-mash of the worst E2 and E3 maps. Not goodlooking or enjoyable. "Classic" doesn't have to be tedious, look at E1, E4 or Plutonia for example.

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Guest

Unknown date

  
This WAD left me speechless, and that very seldom happens. This I can say; the disjointed and unbalanced design make for a powerfully unpleasant gaming experience. These are so rotten they're offensive. For the love of God; avoid.

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Guest

Unknown date

  
Overall this WAD is extremely underwhelming. You somehow managed to create the perfect combination of disorientating architecture and unappealing textures-Seems your idea of detailing is adding in a bunch random stuff everywhere. All of the maps you ported? They looked better on PSX, more playable before you jammed in 20 Gazillion DOOM 2 monsters. Overall, it's a nice concept, but the execution is lacking.

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Guest

Unknown date

  
Brilliant. The people that made this WAD are legends. I found this going around the Doom Wiki, and when it said it features elements from the Doom Alpha, I came here to play it. This WAD successfully delivers a sense of nostalgia that my WADs have been using for years. This is one of the best WADs I've ever played. Very well done.

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Guest

Unknown date

  
Well Done ! Some bugs however ... E5M6 ... Requires jumping to get the red key at sector 107. Sector 107 is tagged but no equivalent line tag. Eternity 3.33.90+ ("Simorgh") ... Cannot obtain the MegaArmour.

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Guest

Unknown date

  
Well I only made it to e1m3 before my eyes threatened to jump out of their sockets in protest. Visually the wad is pretty bad, a poor jumbling of textures and flats, sometimes seemingly at random. The gameplay is not as bad as the visuals but it is by no means good. It honestly looks like someone inserted some DOOM monsters into a different game and called it a fifth DOOM episode.

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Guest

Unknown date

  
Awesome Props to the author

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xxbio Warfare11

Unknown date

  
Really cool, though I didn't like the extras at the start and end of the maps. wish it was just the regular levels

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Guest

Unknown date

  
...They raped Tom Hall's and the Williams team's levels. Also, look how arrogant the authors were in the text file! "not just an add-on episode, but the fifth chapter in the Ultimate Doom universe"? Chex Quest was more of a fifth episode than this crap! 1.5/5 (because the original levels were decent, at least)

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Guest

Unknown date

  
It's pretty fun. I understand the effort into it. 5/5

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Guest

Unknown date

  
meh, its not to horrible, if you never play the console editions, you're set to go... but of course i've played the console editions, but i like the strange setup of e5m1 and i still recognise the alpha level in it i give it a 5 5/3/11 RED_Killer11454

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Guest

Unknown date

  
One of the most visually unpleasing and worst playing map sets I have ever had the misfortune of encountering. The fact they butchered perfectly good console exclusive maps and then tried to pass this off as some sort of "Episode 5" just adds insult to injury.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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