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Escape from Enemy Mountain

   (13 reviews)
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About This File

A 9-level single player episode for Doom 2, created back in 2004. You have been trapped inside the cells of a hellish mountain fortress and must escape back to civilisation. This is the first 9 levels of a canned Doom 2 megawad, which I decided to create as a mod for Doom 3 instead. The map design is completely different to the design of the forthcoming D3 mod, so don't worry about spoilers. Hope you enjoy the maps! Design is primarily hellish in nature, but featuring a variety of locations.


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Guest

Unknown date

  
Garbage, felt rushed, a few HOMS. Nuff said.

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Unknown date

  
Kinda interesting at first, but very buggy. Gets very boring 2/5.

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Unknown date

  
In the beginning it is creative but it is very bad as compared to other maps. It seems to get more mazey and random as it goes on... Yucky.

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Unknown date

  
Just bad. Nothing more to say, really. 2/5

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Unknown date

  
no stars for being illegal. someone delete this from the archives

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Unknown date

  
0/5 for containing maps from the iwad. Learn how to made a pwad.

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Unknown date

  
All those HOM errors and repeatitve rooms at the first level were a bit dissapointing that I was bored to play this till the end. I IDCLEVed to the later levels and they kinda get better, but not enough. 2/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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