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E1M1: Reloaded

   (33 reviews)
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3 Screenshots

About This File

It's Up To You Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.

I spent 4 weekends of doing nothing but smokeing cig after cig and working on this map. All the difficultys are there, the goal is to fight your way threw the base and down to the mine. It wont be easy though, become freinds with the enviroment and barrles and you should be fine ;)


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Guest

Unknown date

  
Excellent level. I like how the map was designed in such a way as to encourage exploration, and the battles were very balanced as well. There were never any areas that were too constricted or too wide open. Also, this is one of the few examples I've seen of a WAD that makes intelligent use of the Arch-Vile; always good to see. This was a very fun and well-made map. 5/5

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Unknown date

  
“Sean“? ...You may not know that if you search the idgames data base for this author, it will give you many different Seans, lol. But well, let’s come to the map: awesome, awesome, awesome, awesome, awesome, awesome, awe.. oh well, you get my point: 5/5 !

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Guest

Unknown date

  
Amazing. Great detail.

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Guest

Unknown date

  
Some good fights to be had with this one.-4/5

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Guest

Unknown date

  
I liked how there is two separate ways to go. 5/5

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Guest

Unknown date

  
Considering there is a shit load of remakes of DooM levels on here, this one wasn't too bad. It was balanced in the ammo and health department, a few good hard to find secrets, but the Archviles didn't really mix in with the Ultimate DooM remake of E1M1. Nice layout and gameplay though! 4/5!-Candle M

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Unknown date

  
Very detailed but very messy, though it is a chaotic invasion, so that's probably intentional. I can't describe the design as anything but "different". It's clever, quite convoluted but you can still get your head around the area you're in and what joins up to what. I can't put my finger on why, but I like this, one of the better remakes to 21st century standards. Worth a look. 3.5/5

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Unknown date

  
5.5!

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
At first I thought, "Not ANOTHER E1 remake!" But this has about as much in common with E1M1 as The Living End does. Very refreshing for starters; on top of that, very clever gameplay mechanics--I loved the barrel placement and the use of Arch-Viles. With the exception of some overwhelming fights, this was a surprising treat. 4/5 -newt

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Unknown date

  
Nice work. the BFG is available in a secret. Old school feeling but still good detail, arch and gameplay. The battles are sometimes a little mean, I mean one ArchVile would've done the job, too, instead of three.

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Unknown date

  
Awesome remake, interesting design, great gameplay, a bit too hard on archvilles, for some reasons I stuck near the end, couldn't open the bars or door before the yellow exit, don't know why..

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Unknown date

  
too many damn e1 remakes

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Unknown date

  
Enjoyed this map, the secrets are very clever. Keep up the good work!

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Unknown date

  
This was really fun. Too many archviles and too many damaging floors, but this is a fun level with an interesting level design. 4/5

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Unknown date

  
Excellent E1m1 remake, I can't wait to see more of you're work! 5/5

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Unknown date

  
very good level.

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Unknown date

  
Good fast-paced map with multiple possible completion routes.

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Unknown date

  
This is great. Who would have thought 4 weekends could amount to this? The combat and traps are very engaging, though it does get easier as one gets further. I also didn't know how to get to the yellow key door; who would have thought getting primary security clearance would be the easy part :) Usually I'm not this impressed. 4.952/5

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Unknown date

  
txt's field "archive maint.: Sean" is funny thing )

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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