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E1M1: Reloaded

   (33 reviews)
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3 Screenshots

About This File

It's Up To You Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.

I spent 4 weekends of doing nothing but smokeing cig after cig and working on this map. All the difficultys are there, the goal is to fight your way threw the base and down to the mine. It wont be easy though, become freinds with the enviroment and barrles and you should be fine ;)


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Guest

Unknown date

  
Excellent level. I like how the map was designed in such a way as to encourage exploration, and the battles were very balanced as well. There were never any areas that were too constricted or too wide open. Also, this is one of the few examples I've seen of a WAD that makes intelligent use of the Arch-Vile; always good to see. This was a very fun and well-made map. 5/5

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Unknown date

  
“Sean“? ...You may not know that if you search the idgames data base for this author, it will give you many different Seans, lol. But well, let’s come to the map: awesome, awesome, awesome, awesome, awesome, awesome, awe.. oh well, you get my point: 5/5 !

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Guest

Unknown date

  
Amazing. Great detail.

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Guest

Unknown date

  
Some good fights to be had with this one.-4/5

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Guest

Unknown date

  
I liked how there is two separate ways to go. 5/5

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Guest

Unknown date

  
Considering there is a shit load of remakes of DooM levels on here, this one wasn't too bad. It was balanced in the ammo and health department, a few good hard to find secrets, but the Archviles didn't really mix in with the Ultimate DooM remake of E1M1. Nice layout and gameplay though! 4/5!-Candle M

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Unknown date

  
Very detailed but very messy, though it is a chaotic invasion, so that's probably intentional. I can't describe the design as anything but "different". It's clever, quite convoluted but you can still get your head around the area you're in and what joins up to what. I can't put my finger on why, but I like this, one of the better remakes to 21st century standards. Worth a look. 3.5/5

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Guest

Unknown date

  
5.5!

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
At first I thought, "Not ANOTHER E1 remake!" But this has about as much in common with E1M1 as The Living End does. Very refreshing for starters; on top of that, very clever gameplay mechanics--I loved the barrel placement and the use of Arch-Viles. With the exception of some overwhelming fights, this was a surprising treat. 4/5 -newt

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Unknown date

  
Nice work. the BFG is available in a secret. Old school feeling but still good detail, arch and gameplay. The battles are sometimes a little mean, I mean one ArchVile would've done the job, too, instead of three.

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Unknown date

  
Awesome remake, interesting design, great gameplay, a bit too hard on archvilles, for some reasons I stuck near the end, couldn't open the bars or door before the yellow exit, don't know why..

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Unknown date

  
too many damn e1 remakes

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Guest

Unknown date

  
Enjoyed this map, the secrets are very clever. Keep up the good work!

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Guest

Unknown date

  
This was really fun. Too many archviles and too many damaging floors, but this is a fun level with an interesting level design. 4/5

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Unknown date

  
Excellent E1m1 remake, I can't wait to see more of you're work! 5/5

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Unknown date

  
very good level.

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Unknown date

  
Good fast-paced map with multiple possible completion routes.

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Unknown date

  
This is great. Who would have thought 4 weekends could amount to this? The combat and traps are very engaging, though it does get easier as one gets further. I also didn't know how to get to the yellow key door; who would have thought getting primary security clearance would be the easy part :) Usually I'm not this impressed. 4.952/5

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Unknown date

  
txt's field "archive maint.: Sean" is funny thing )

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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