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Darkness Falls

   (27 reviews)
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4 Screenshots

About This File

a long, 3 map mod for Gzdoom, with hard battles, new bosses and difficult chalanges.


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Guest

Unknown date

  
Shit; avoid

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Guest

Unknown date

  
Looks good, plays bad. Avoid unless you orgasm on detail not gameplay, in which case you should see a doctor.

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Guest

Unknown date

  
Fun map. Took longer to get back up to the surface than going down. Good story. Fun boss fights (Generator and Pyrodemon). Music went well with the map, matched the pace in some bits. I hope that Darkness 2 is just as good or better. 4/5 (I loved the detail, and the amount of monsters.)

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Guest

Unknown date

  
Hallways, square rooms, poor texture usage, autoalign abuse, and more, all packed into a map with a bland layout and uninteresting gameplay. Try playing some maps that weren't made by Tormentor or his groupies.

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Guest

Unknown date

  
map editting is wonderful but what can I do in green fog?

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Guest

Unknown date

  
Great! Green fog with monsters looks very cool!

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Guest

Unknown date

  
Well. Besides some nasty stupid bugs that was an awesome play. Okay, sometimes linear (covered with lots of detail though) and a few unfair fights (endboss for example). But then the fight at the reactor was great, the landscape/internal were worth the sightseeing trip and at all it was a fun experience. Would have like it to have fewer bugs (fall down holes, blocked lifts and doors when you step back and this horrible jump through the bars in 1st level). 3,75/5

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Guest

Unknown date

  
Very nice.

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Guest

Unknown date

  
Well worth the 32 MB download! This is a splendid wad with a lot of surprises. All of the 3 maps are connected to each other. The last battle was great, very original. The music selection is also wonderful. Excellent work, StarScream! - Moti

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Guest

Unknown date

  
to those who don't like new fangled zdoom or gzdoom levels I have one thing to say no one is forcing you to play them so if you'd rather play really bland levels with zero detail and the same old boring monsters over and over again that's your choice me I like Doom2 levels like I like my food with lots of seasoning.

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Guest

Unknown date

  
I can't even get back through the door in map 1 where you turn the power on.

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Guest

Unknown date

  
0/5 for Torm667 detail guide abuse (good pick for worst wad)

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Guest

Unknown date

  
This is truly epic

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Guest

Unknown date

  
the maps have some nice detail but the gameplay is not so great in some places. i got very frustrated alot of the time. but its a fairly decent mod overall

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Guest

Unknown date

  
The truth of the matter is that gameplay is the most important aspect of game design.

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Guest

Unknown date

  
Somehow these 3 maps seem to remind me of Agent Spork's and Tormentor667's work. And considering that these are two authors I love, it can only be assumed I love this too! Good work (I agree with the above)!

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Unknown date

  
Truly outstanding work, one of the nicer looking 3 map wads I've played in a long time, nice texture usage and choice, and an epic final escape level that brings the whole thing to a close truly legendary. ...Maelstrom...

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Guest

Unknown date

  
Excellent atmosphere and a lot of work went into creating the various environments. Gameplay not the best, but if you like stealth monsters in dark places and fighting a ton of cyberdemons, give it a go!

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Guest

Unknown date

  
probably will like it I'm a fan of these new fangled gzdoom levels with new monsters and other new surprises. Oh and yes one of my favorite level designers is Tormentor667 cause he brings originality to the table.

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Unknown date

  
I liked it, it was pretty good for the most part. Could have used a few tweaks here and there, though the true final boss needs to be redone since his health meter takes up half the screen making it almost impossible to see anything. But other than that this is solid stuff. Recommmended 4/5

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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