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Titan 2

   (39 reviews)
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About This File

After defeating Hell's massive army at the Nexus and losing consciousness, you awake to find yourself trapped in the far reaches of Hell. The Nexus rejected your Earthly presence, but now it's time to show the demons that Hell is the last place they want you.

Blast your way through the hordes of Hell to find your way back to Earth. But first, time to get out of this backwater hell pit...


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dylux

  

Titan II Review:

 

The Good:

  - Big Maps - Lots of detail

  - Loads of everything to keep you going

  - Dogfighting galore – but not a slaughterfest

  - Lots of secrets that are rewarding

  - “New” monsters are great

  - Minigun rocks!

 

The Bad:

  - There’s no Titan III

 

In Short:

 

Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring.

I had loads of fun playing this Titan II. Maps 07 and 09 were my faves.

Bravo! Thanks for making it. :)

 

Solid 5 out of 5 Stars

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Gallic00

  

Maps are very detailed and varied.  Was fun.

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Guest

Unknown date

  
was legendary when i tested it and still is legendary now. 5/5 - hnsolo77

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Guest

Unknown date

  
Cool wad, average gameplay at best but the detail/ambiance is enough to make it an enjoyable experience. 4/5

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Guest

Unknown date

  
I personally think this is a 1-2 star material, detail is good but gameplay? Hell not, every map is pretty much made on same gameplay structure except map10 or map09, sorry but making me cry because i could'nt find most of shit for err.... shit isn't good - 2 stars. Avoid it like a plague if you search for something that is not boring/repettive

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Guest

Unknown date

  
AMAZING!! 6/5

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Guest

Unknown date

  
Sweet stuff, especially map06. I don't think that the reviewer who said some of the maps had to be "among the hardest things ever" has really played some of the more impossible DOOM maps (and no, I'm not talking about NUTS), though. ;) But yeah, 5/5.

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Guest

Unknown date

  
For a very long time in Newstuff Chronicles there was nothing worth a while. This wad ended this shit-spree. 5/5 Zalewa.

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Guest

Unknown date

  
4/5.i like titan 1 a little more.what about titan 3?

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Guest

Unknown date

  
Amazing work! Every single map was awesome in it's own way, I enjoyed every minute while playing this wad and if you don't download this and give it 5 stars you need mental help. - Moti

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Unknown date

  
^ Agreed, it is great work. I thought Map04 was a bit weaker perhaps, but each map is good and they are about the right length overall. Worth the wait, IMO.

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Guest

Unknown date

  
Cool, someone used the music I created over 12 years ago! :D Some of these are Marilyn Manson covers, and although I didn't write the original tracks I did create the midi's completely from ear (just for fun like). -Lexus Alyus

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Guest

Unknown date

  
Wow the 7th level or so with that mass of monsters was really difficult until i discovered how to lower the invuln. spheres :) awesome WAD, glad I found out about it. Jimmy

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Guest

Unknown date

  
Oh god, this map is awesome. The first Titan is one of my favorite mapsets ever, and this one is a worthy followup. 5/5 -Fourohfour

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Guest

Unknown date

  
A mixed bag. Some good looking maps mixed with some really average looking ones. And the same goes for gameplay. 3/5

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Guest

Unknown date

  
If PII wasn't hard enough...here comes this. The big 1300+ monster map and the final map have to be among the hardest things ever - it took some real strategy and a lot of patience to beat those on UV -fast. The detail and the new monsters are great too...the winged baron even uses the attacks from the prototype orange baron I made for an early version of KDIZD, nice to see some things weren't forgotten. - T.U.D, aka raving Doom lunatic/madman (see txt) with go faster stripes.

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Guest

Unknown date

  
Had lots of fun with this one. Nice gameplay and beutiful architecture.

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Guest

Unknown date

  
Throughly enjoyed this one. While for ZDoom, it is mostly a typical Doom-like episode with some new features but nothing that makes it feel like a different game. I thought all the maps were balanced well and none seemed to drag on for too long. They all looked nice and played well. No map seemed to drag, and there were no ridiculous puzzles to ruin the fun. Can't wait for Titan 3 (hopefully there is one)! 5/5

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Unknown date

  
Great map set!Beautiful design and great monster/ammo/health placement.Difficulty increases with each new level,making you want to outlast/defeat the monsters rather than cheat/quit in disgust.Hope this one doesn't get overlooked at Cacoward time.Great work!Download and play this one!5/5-d.d.koop

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Unknown date

  
OMFG Played it trough on Nightmare, and after some tries, i wasn't bored O,.Ö \m/, Rox Keybord, Mouse and Brain x3 Excellent Shit, you've done^^ -Disgutter

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Unknown date

  
Let me get it straight and correct here. It WAS good the first maybe 8 levels or whatever. Then this bowels of someone came. The author completely WASTED this whole WAD with this one level. I mean there is a difference between challenge and being plain unfair. So unfair it does not matter if you reach an inv.sph or if you play coop with 20 pals. Got no probs with 1360 enemies, but it is a prob. when they come all at once. The whole WAD was so great til this level. Sad!

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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