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MWeaps

   (6 reviews)
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About This File

My first attempt to make a weapons .wad, Mweaps didn´t go as bad as I thought. This mod replaces all original Doom 2 weapons (With exception of fists and chainsaw) with new weapons of my own imagination. The weapons are:

Slot 2 -> The Uzi - A hand sub-machinegun in its burst mode.Useful at all ranges. Slot 3a -> The Sniper rifle - A very powerful weapon but with a slow firing rate.Not recommended for close combat. Slot 3b -> The Mega Shotgun - A devastating weapon, but innacurate at long range.Best for close combats. Slot 4 -> M16 Rifle - As powerful as the Chaingun, but with a faster firing rate.Excels at close combat. Slot 5 -> Baron Powers - A strange potion that gives you the powers of a Baron of Hell.Good at all ranges. Slot 6 -> Dual Railguns - Less powerful than the sniper rifle, but faster firing rate.Quite better at close combat. Slot 7 -> The BattleHammer - The name comes from ´´Metroid Prime Hunters´´ but its not the same weapon. More devastating than the BFG9000.


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Guest

Unknown date

  
The balance of all these uninspired weapons is REALLY really off. that, and almost every single sprite sucks in that wad. i really cant stand people who rip bad sprites and then tie the knot by not even balancing them out a bit. or better yet, not using simple decorate code. i really cant find one good thing about this wad. as soon as i played it, i deleted it.

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Unknown date

  
A pretty average weapons mod. The Devastator was nicely remixed, and the shotgun. I didn't expect much when I played it. So yeah overall I give it a 3/5.-Candle M

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Unknown date

  
Actually that wasn't bad. But for something this new you'd expect some DECORATE or something. Weapon 5 was kinda silly though and the BFG's weird. Everything else is nice and powerful, the three-shot machine pistol is unique. My favorite's the M16. But should've fired some grenades!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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