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MWeaps

   (6 reviews)
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About This File

My first attempt to make a weapons .wad, Mweaps didn´t go as bad as I thought. This mod replaces all original Doom 2 weapons (With exception of fists and chainsaw) with new weapons of my own imagination. The weapons are:

Slot 2 -> The Uzi - A hand sub-machinegun in its burst mode.Useful at all ranges. Slot 3a -> The Sniper rifle - A very powerful weapon but with a slow firing rate.Not recommended for close combat. Slot 3b -> The Mega Shotgun - A devastating weapon, but innacurate at long range.Best for close combats. Slot 4 -> M16 Rifle - As powerful as the Chaingun, but with a faster firing rate.Excels at close combat. Slot 5 -> Baron Powers - A strange potion that gives you the powers of a Baron of Hell.Good at all ranges. Slot 6 -> Dual Railguns - Less powerful than the sniper rifle, but faster firing rate.Quite better at close combat. Slot 7 -> The BattleHammer - The name comes from ´´Metroid Prime Hunters´´ but its not the same weapon. More devastating than the BFG9000.


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Unknown date

  
The balance of all these uninspired weapons is REALLY really off. that, and almost every single sprite sucks in that wad. i really cant stand people who rip bad sprites and then tie the knot by not even balancing them out a bit. or better yet, not using simple decorate code. i really cant find one good thing about this wad. as soon as i played it, i deleted it.

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Unknown date

  
A pretty average weapons mod. The Devastator was nicely remixed, and the shotgun. I didn't expect much when I played it. So yeah overall I give it a 3/5.-Candle M

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Unknown date

  
Actually that wasn't bad. But for something this new you'd expect some DECORATE or something. Weapon 5 was kinda silly though and the BFG's weird. Everything else is nice and powerful, the three-shot machine pistol is unique. My favorite's the M16. But should've fired some grenades!

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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