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Close Encounters

   (11 reviews)
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3 Screenshots

About This File

A set of 3 story-driven maps for Doom2. My sincere apologies for this set being unfinished, but circumstances have prevented me from having time to finish this in the near future. Map01 is actually a remake of a previous map I made, Little Tiny Map, and the second and third are new. This is actually designed to be a series of linear, but interesting close encounter battles to make the player think on his feet. The story is self contained in intermisson screens, but to set it up, this is kind of a "prequel" to the Doom storyline, following the initial accident at UAC. Only tested successfully in ZDoom, but the should run in any port that supports - -Limit removal of visplanes, thing limits, etc. -Textures as flats, and vice versa. -Jumping and crouching is a must.

Thanks for playing, and I hope you enjoy.


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Guest

Unknown date

  
eww. almost cute and almost... see bfeore. 2,5 stars

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Guest

Unknown date

  
Wow this author is good at making hell themes. 5/5

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Guest

Unknown date

  
Good cave start, some action, bug at the end. I quite like 4/5 - Optimus

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Unknown date

  
A pretty good map, the layout was easy to move around in, nice ammo and health balance. I noticed the glitch in map 07 myself and I had to noclip to get to the exit. Not even a rjump would make it there. Not bad! 4/5.-Candle M

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Unknown date

  
I just realized that somehow I must have accidentally changed the floor height for the Map 07 stairs to the exit, making the exit unreachable without Noclip. Big mistake on my part, sorry about that. If you want to see the end intermission screen, just noclip to the top and open the door. Obviously you guys can probably tell I'm not real experienced, so I'd appreciate any feedback you might have. Thx.

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Unknown date

  
I did like it. It didn't have too many frills, but it was a lot of good action. Good texture placement I think. Definitely I hope you can finish because you truly have a good thing going here. 4/5.

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Unknown date

  
And then the amoral schoolteacher said overpopulated and everyone listened to him, for who would disagree with his authority.. Woops, I got lost in the moment. I remember playing the first map and I'm sure I said it was too cramped. I thought the following maps relative to other work were easy and bland, but they had charm. I liked the RL room the most. I didnt get hit by the archnatrons; I think that should summarize how I feel about the maps. Also, the choice to go linear is often a choice not to go real

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Unknown date

  
This was a fun wad. Nothing special and feels far more like one map than three (the first and last maps are real short and the middle one far from long), but good enjoyable 15-min kill.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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