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Close Encounters

   (11 reviews)
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3 Screenshots

About This File

A set of 3 story-driven maps for Doom2. My sincere apologies for this set being unfinished, but circumstances have prevented me from having time to finish this in the near future. Map01 is actually a remake of a previous map I made, Little Tiny Map, and the second and third are new. This is actually designed to be a series of linear, but interesting close encounter battles to make the player think on his feet. The story is self contained in intermisson screens, but to set it up, this is kind of a "prequel" to the Doom storyline, following the initial accident at UAC. Only tested successfully in ZDoom, but the should run in any port that supports - -Limit removal of visplanes, thing limits, etc. -Textures as flats, and vice versa. -Jumping and crouching is a must.

Thanks for playing, and I hope you enjoy.


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Guest

Unknown date

  
eww. almost cute and almost... see bfeore. 2,5 stars

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Guest

Unknown date

  
Wow this author is good at making hell themes. 5/5

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Guest

Unknown date

  
Good cave start, some action, bug at the end. I quite like 4/5 - Optimus

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Unknown date

  
A pretty good map, the layout was easy to move around in, nice ammo and health balance. I noticed the glitch in map 07 myself and I had to noclip to get to the exit. Not even a rjump would make it there. Not bad! 4/5.-Candle M

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Unknown date

  
I just realized that somehow I must have accidentally changed the floor height for the Map 07 stairs to the exit, making the exit unreachable without Noclip. Big mistake on my part, sorry about that. If you want to see the end intermission screen, just noclip to the top and open the door. Obviously you guys can probably tell I'm not real experienced, so I'd appreciate any feedback you might have. Thx.

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Unknown date

  
I did like it. It didn't have too many frills, but it was a lot of good action. Good texture placement I think. Definitely I hope you can finish because you truly have a good thing going here. 4/5.

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Unknown date

  
And then the amoral schoolteacher said overpopulated and everyone listened to him, for who would disagree with his authority.. Woops, I got lost in the moment. I remember playing the first map and I'm sure I said it was too cramped. I thought the following maps relative to other work were easy and bland, but they had charm. I liked the RL room the most. I didnt get hit by the archnatrons; I think that should summarize how I feel about the maps. Also, the choice to go linear is often a choice not to go real

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Unknown date

  
This was a fun wad. Nothing special and feels far more like one map than three (the first and last maps are real short and the middle one far from long), but good enjoyable 15-min kill.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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