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Close Encounters

   (11 reviews)
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3 Screenshots

About This File

A set of 3 story-driven maps for Doom2. My sincere apologies for this set being unfinished, but circumstances have prevented me from having time to finish this in the near future. Map01 is actually a remake of a previous map I made, Little Tiny Map, and the second and third are new. This is actually designed to be a series of linear, but interesting close encounter battles to make the player think on his feet. The story is self contained in intermisson screens, but to set it up, this is kind of a "prequel" to the Doom storyline, following the initial accident at UAC. Only tested successfully in ZDoom, but the should run in any port that supports - -Limit removal of visplanes, thing limits, etc. -Textures as flats, and vice versa. -Jumping and crouching is a must.

Thanks for playing, and I hope you enjoy.


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Guest

Unknown date

  
eww. almost cute and almost... see bfeore. 2,5 stars

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Guest

Unknown date

  
Wow this author is good at making hell themes. 5/5

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Guest

Unknown date

  
Good cave start, some action, bug at the end. I quite like 4/5 - Optimus

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Guest

Unknown date

  
A pretty good map, the layout was easy to move around in, nice ammo and health balance. I noticed the glitch in map 07 myself and I had to noclip to get to the exit. Not even a rjump would make it there. Not bad! 4/5.-Candle M

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Unknown date

  
I just realized that somehow I must have accidentally changed the floor height for the Map 07 stairs to the exit, making the exit unreachable without Noclip. Big mistake on my part, sorry about that. If you want to see the end intermission screen, just noclip to the top and open the door. Obviously you guys can probably tell I'm not real experienced, so I'd appreciate any feedback you might have. Thx.

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Unknown date

  
I did like it. It didn't have too many frills, but it was a lot of good action. Good texture placement I think. Definitely I hope you can finish because you truly have a good thing going here. 4/5.

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Unknown date

  
And then the amoral schoolteacher said overpopulated and everyone listened to him, for who would disagree with his authority.. Woops, I got lost in the moment. I remember playing the first map and I'm sure I said it was too cramped. I thought the following maps relative to other work were easy and bland, but they had charm. I liked the RL room the most. I didnt get hit by the archnatrons; I think that should summarize how I feel about the maps. Also, the choice to go linear is often a choice not to go real

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Unknown date

  
This was a fun wad. Nothing special and feels far more like one map than three (the first and last maps are real short and the middle one far from long), but good enjoyable 15-min kill.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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