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UAC Outpost 11

   (18 reviews)
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2 Screenshots

About This File

The first level from a megawad that I will never take the time to finish. It's a decent map in my opinion, but nothing special.


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Guest

Unknown date

  
Not bad. Fairly nice construction but ordinary gameplay. Easy enemies and a few confusing bits (is that door meant to be stuck?) would have been just an okay MAP01. 3/5

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Guest

Unknown date

  
Don’t be deterred by the file size! This level is pretty good, playing recommended. 4/5

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Guest

Unknown date

  
^ Agreed. 4/5

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Guest

Unknown date

  
Contrary to what the text file says, it DOES run in Risen3D, since R3D is a Boom compat. port. Decent wad regardless.

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Guest

Unknown date

  
Nice. 4/5 for a good quality map :) nuff said. -r_rr

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Guest

Unknown date

  
Very nice, but buggy - one of the hellknights and the blue card didn't appear for me (in GZDoom 1.1.6), and when investigating, I found that they'd crossed the teleporter lines without actually, well, teleporting.

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Guest

Unknown date

  
No blue card in Gzdoom, but a really nice but short refreshment otherwise.

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Guest

Unknown date

  
Good short map. One for the coffee break.

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Guest

Unknown date

  
^Agreed with above reviewer. Blue card didn't appear either in GZDooM. 3/5 for nice layout but buggy.-Candle M

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Unknown date

  
I really like the design on the outside building at the beginning. The rest is very well designed map with nice gameplay. 5/5 - Optimus

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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