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DOOM 2: EVOLVED (Version 1.2 Doomworld Release)

   (35 reviews)
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A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.

Version 1.2 Includes the following fixes:

-Stealth monsters replaced -Texture alignment fixes -Deathmatch player position bug fixes -Linedef impassible flag bug fixes -Internal DOOMDEFS lump added (No need for external lights.wad)


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That One Gecko

  
Loved the detail added because it brings new life to the classics. Played with Brutal Doom and was not disappointed!

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NuMetalManiak

  
yeah I don't understand that "you forgot something you need" script. I picked up the SSG on MAP02 then exited, not sure about that. other than that, cool three-map pack.

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Guest

Unknown date

  
Those are some pretty good levels! My only complaint would be at the end of stage 2, the "You're forgetting something you'll need" message... I figured out that it was referring to the green armor toward the beginning of the stage, but it's a shame that if a player is doing well enough to not need the armor, they have to self-harm with rockets just to pick it up and end the stage. 4/5; fix that one issue and it's 5/5 easily.

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Guest

Unknown date

  
Great wad, loved the re-imagining of the first three DOOM II levels. The detailing, texturing and "Quake lighting" really add a nice flavor to the game and add a layer of visual impressiveness to the game that I haven't seen often. I would love to see more of these re-imagined levels for DOOM engine games.

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Guest

Unknown date

  
Wow, that was beautiful. I played it with Cosmetic Doom and holy liquid fuck, 5/5. Map 3 in the courtyard area was beautiful. Highly recommended - Bukkake Windmill

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meapineapple

Unknown date

  
Entryway was laggy for me at parts, but the other maps were fine in terms of performance. All of it was very pretty and the gameplay was enjoyable. FDA: https://dl.dropboxus ercontent.com/u/1011 6881/modding/doom/De mos/D2EVLV12-meapine apple-FDA.lmp

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Guest

Unknown date

  
Average at best. The gameplay is generally worsened from the originals. Looks decent enough though. 3/5 -Kristus

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Guest

Unknown date

  
Awesome!Hope more levels will be made.

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Guest

Unknown date

  
Not bad. A detailed, interesting spin on Doom2, some parts are not as I would have made them and lack the atmosphere of the originals. Game balance is shot, far too much health and ammo, and weapon progression is messed up. Way too many hitscanners in Map03's red key trap. Very skilled use of scripting & GZD features. You obviously have a very developed, futuristic mapping style, I'd love to see your original single player maps. 2.5/5 -jj

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Guest

Unknown date

  
Played this with the stealth monsters and did not like it (id=15507), but now I look forward to the full set of top-notch remakes. 5/5

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Guest

Unknown date

  
Nice changes from the previous version, good stuff here

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Guest

Unknown date

  
Very Nice! Good detail and good gameplay when creative liberties were taken. 5/5

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Guest

Unknown date

  
I probably shouldn't be commenting on my own wad, but that message on map02 is for the double barrel shotgun, not the armor -Dave ;)

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Guest

Unknown date

  
Good mapset. But IMO would be better if all the doors could be opened before they are closed completely. Like "D" actions work. 5/5

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Guest

Unknown date

  
First two maps were good, the third was average. A decent map set that remakes the original DooM II levels. 3/5.-Candle M

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Guest

Unknown date

  
These remakes are beautiful and quite original and up-to-date. But you still manage to keep their nostalgic qualites. I wanna see more!!! 4.5/5

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Guest

Unknown date

  
a great remake, it devides you between known memories and new explorations 5/5

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Guest

Unknown date

  
Awesome, I don't see many OpenGL mods, such as this or TCOTD:A. Gets a Some Soviet Seal of Approval. 5/5 -Some Soviet

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Guest

Unknown date

  
Meh. It was ok. It looks great, but the gameplay was pretty boring. I hope you make something original next time.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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