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DOOM 2: EVOLVED (Version 1.2 Doomworld Release)

   (35 reviews)
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About This File

A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.

Version 1.2 Includes the following fixes:

-Stealth monsters replaced -Texture alignment fixes -Deathmatch player position bug fixes -Linedef impassible flag bug fixes -Internal DOOMDEFS lump added (No need for external lights.wad)


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That One Gecko

  
Loved the detail added because it brings new life to the classics. Played with Brutal Doom and was not disappointed!

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NuMetalManiak

  
yeah I don't understand that "you forgot something you need" script. I picked up the SSG on MAP02 then exited, not sure about that. other than that, cool three-map pack.

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Guest

Unknown date

  
Those are some pretty good levels! My only complaint would be at the end of stage 2, the "You're forgetting something you'll need" message... I figured out that it was referring to the green armor toward the beginning of the stage, but it's a shame that if a player is doing well enough to not need the armor, they have to self-harm with rockets just to pick it up and end the stage. 4/5; fix that one issue and it's 5/5 easily.

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Guest

Unknown date

  
Great wad, loved the re-imagining of the first three DOOM II levels. The detailing, texturing and "Quake lighting" really add a nice flavor to the game and add a layer of visual impressiveness to the game that I haven't seen often. I would love to see more of these re-imagined levels for DOOM engine games.

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Guest

Unknown date

  
Wow, that was beautiful. I played it with Cosmetic Doom and holy liquid fuck, 5/5. Map 3 in the courtyard area was beautiful. Highly recommended - Bukkake Windmill

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meapineapple

Unknown date

  
Entryway was laggy for me at parts, but the other maps were fine in terms of performance. All of it was very pretty and the gameplay was enjoyable. FDA: https://dl.dropboxus ercontent.com/u/1011 6881/modding/doom/De mos/D2EVLV12-meapine apple-FDA.lmp

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Guest

Unknown date

  
Average at best. The gameplay is generally worsened from the originals. Looks decent enough though. 3/5 -Kristus

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Guest

Unknown date

  
Awesome!Hope more levels will be made.

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Guest

Unknown date

  
Not bad. A detailed, interesting spin on Doom2, some parts are not as I would have made them and lack the atmosphere of the originals. Game balance is shot, far too much health and ammo, and weapon progression is messed up. Way too many hitscanners in Map03's red key trap. Very skilled use of scripting & GZD features. You obviously have a very developed, futuristic mapping style, I'd love to see your original single player maps. 2.5/5 -jj

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Guest

Unknown date

  
Played this with the stealth monsters and did not like it (id=15507), but now I look forward to the full set of top-notch remakes. 5/5

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Guest

Unknown date

  
Nice changes from the previous version, good stuff here

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Guest

Unknown date

  
Very Nice! Good detail and good gameplay when creative liberties were taken. 5/5

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Guest

Unknown date

  
I probably shouldn't be commenting on my own wad, but that message on map02 is for the double barrel shotgun, not the armor -Dave ;)

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Guest

Unknown date

  
Good mapset. But IMO would be better if all the doors could be opened before they are closed completely. Like "D" actions work. 5/5

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Guest

Unknown date

  
First two maps were good, the third was average. A decent map set that remakes the original DooM II levels. 3/5.-Candle M

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Guest

Unknown date

  
These remakes are beautiful and quite original and up-to-date. But you still manage to keep their nostalgic qualites. I wanna see more!!! 4.5/5

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Guest

Unknown date

  
a great remake, it devides you between known memories and new explorations 5/5

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Guest

Unknown date

  
Awesome, I don't see many OpenGL mods, such as this or TCOTD:A. Gets a Some Soviet Seal of Approval. 5/5 -Some Soviet

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Guest

Unknown date

  
Meh. It was ok. It looks great, but the gameplay was pretty boring. I hope you make something original next time.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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