Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

High/Low 3

   (23 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

My small series of Doom levels that follow the original game's episodes continues with this Hell themed level for Ult Doom.

Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.

My latest releases had a few annoying bugs which made them playable in another way than I intended. This was mostly because I thought that it didnt matter what port you used. That was not quite true. So this time I have made this level for zdoom/gzdoom to avoid confusion. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. The features are subtle and most of you wont even notice them.

Hint: Ammo is bit tight so try and find some or all of the five secret areas.

Note: Jumping is intentionally disabled.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
One of the best hellish doom1 maps I have ever played! Quite big, yet you don't get easilly lost. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Very nice indeed - but ammo is not "a bit tight" at all really (not that I'm complaining). :)

Share this review


Link to review
Guest

Unknown date

  
very, very good 5/5

Share this review


Link to review
Guest

Unknown date

  
This was amazing. Tight without being overbearing. Best Ultimate Doom map I've seen in a long time!

Share this review


Link to review
Guest

Unknown date

  
New textures,old textures-who cares? It's tight ammo placement and well placed monsters are what make this a fun level to play. 5/5/-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
It was all right.

Share this review


Link to review
Guest

Unknown date

  
Really decent stuff.

Share this review


Link to review
Lightning Hunter

Unknown date

  
Easily one of the best Hell-themed maps ever made for Doom. The visuals are absolutely astounding. Lighting, texturing, theme, and architecture are all perfect. Game play is nice and challenging, with the right amount of ammo. The layout is also incredible, and flows unlike anything I've seen. The map is huge, but somehow stays simple to navigate. None of the puzzles were difficult or frustrating. Chris Hansen is without a doubt the master at connectivity. Legendary map!

Share this review


Link to review
Guest

Unknown date

  
At least as good as the previous two installments, if not better. Sad this is the only true Inferno-like map Chris has ever made, but at least it's a big one that doesn't seem padded either. (He did make one for 2002ADO, in architecture, but the gameplay takes on a survivial style; if you call this map 'a bit tight', that level is 'unreasonably and infuriatingly tight' in comparison.)

Share this review


Link to review
Guest

Unknown date

  
Yeah, I also played this as well and it's great also.

Share this review


Link to review
Guest

Unknown date

  
One of the best Inferno maps I've seen. Ever. Too bad it isn't an episode.

Share this review


Link to review
Guest

Unknown date

  
Good, but I would recommend you to use new textures! 4/5

Share this review


Link to review
Guest

Unknown date

  
Another great level by Chris. Recommended.

Share this review


Link to review
Guest

Unknown date

  
Great level. Challenging because of it's tight ammo balance and cramped space. 5/5 Highly recommended. SS

Share this review


Link to review
Guest

Unknown date

  
Excellent map. Very nostaglic and well balanced, there was no need for new textures. Top stuff Mr Hansen. 5

Share this review


Link to review
Guest

Unknown date

  
I don't agree. Old school maps aren't so convoluted. While there are fewer enemies per section, the approach required is pretty much the same: stand at the entrance and shoot. Disappointing.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×