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High/Low 3

   (23 reviews)
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3 Screenshots

About This File

My small series of Doom levels that follow the original game's episodes continues with this Hell themed level for Ult Doom.

Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.

My latest releases had a few annoying bugs which made them playable in another way than I intended. This was mostly because I thought that it didnt matter what port you used. That was not quite true. So this time I have made this level for zdoom/gzdoom to avoid confusion. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. The features are subtle and most of you wont even notice them.

Hint: Ammo is bit tight so try and find some or all of the five secret areas.

Note: Jumping is intentionally disabled.


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Guest

Unknown date

  
One of the best hellish doom1 maps I have ever played! Quite big, yet you don't get easilly lost. 5/5 - Optimus

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Guest

Unknown date

  
Very nice indeed - but ammo is not "a bit tight" at all really (not that I'm complaining). :)

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Guest

Unknown date

  
very, very good 5/5

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Guest

Unknown date

  
This was amazing. Tight without being overbearing. Best Ultimate Doom map I've seen in a long time!

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Guest

Unknown date

  
New textures,old textures-who cares? It's tight ammo placement and well placed monsters are what make this a fun level to play. 5/5/-d.d.koop

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Guest

Unknown date

  
It was all right.

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Guest

Unknown date

  
Really decent stuff.

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Lightning Hunter

Unknown date

  
Easily one of the best Hell-themed maps ever made for Doom. The visuals are absolutely astounding. Lighting, texturing, theme, and architecture are all perfect. Game play is nice and challenging, with the right amount of ammo. The layout is also incredible, and flows unlike anything I've seen. The map is huge, but somehow stays simple to navigate. None of the puzzles were difficult or frustrating. Chris Hansen is without a doubt the master at connectivity. Legendary map!

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Guest

Unknown date

  
At least as good as the previous two installments, if not better. Sad this is the only true Inferno-like map Chris has ever made, but at least it's a big one that doesn't seem padded either. (He did make one for 2002ADO, in architecture, but the gameplay takes on a survivial style; if you call this map 'a bit tight', that level is 'unreasonably and infuriatingly tight' in comparison.)

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Guest

Unknown date

  
Yeah, I also played this as well and it's great also.

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Guest

Unknown date

  
One of the best Inferno maps I've seen. Ever. Too bad it isn't an episode.

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Guest

Unknown date

  
Good, but I would recommend you to use new textures! 4/5

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Guest

Unknown date

  
Another great level by Chris. Recommended.

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Unknown date

  
Great level. Challenging because of it's tight ammo balance and cramped space. 5/5 Highly recommended. SS

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Guest

Unknown date

  
Excellent map. Very nostaglic and well balanced, there was no need for new textures. Top stuff Mr Hansen. 5

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Guest

Unknown date

  
I don't agree. Old school maps aren't so convoluted. While there are fewer enemies per section, the approach required is pretty much the same: stand at the entrance and shoot. Disappointing.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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