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Hellopolis

   (20 reviews)
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17 Screenshots

About This File

A very complex map with a bunch of tricks and traps. Be very careful in this one!


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Guest

Unknown date

  
Heh that was slaughter...3/5.

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Guest

Unknown date

  
I thought it would be one of these preety damn HR maps but there were rooms with ok hordes of monsters but not extreme (better for me, although I played it in the easier level). It was good for a while. 4/5 - Optimus

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Guest

Unknown date

  
Full review on WIP. You're improving and it's good to see you'll take care of the glitches in the future. 3/5 - Moti

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Guest

Unknown date

  
Not bad - monsters on very high ledges can be difficult to kill, though, and the "single-monster teleporters" are annoying. Also, the teleporter traps that apparently should be triggered at the yellow keycard didn't work. Still, nice to see another slaughter map!

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Guest

Unknown date

  
From author - At the yellow key area, the idea is to try and attack the archvile from up close. I put a block sound trigger at linedefs 9483-9498. Trust me, it works.

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Guest

Unknown date

  
too hard

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Guest

Unknown date

  
There's nothing fun about 900 monsters in the same map as you...it's just crap.getting wasted in 5 seconds is not FUN,it's IRRITATING!

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Guest

Unknown date

  
This is dated February 2009. It's a slaughter-style map with 1969 baddies (i.e. there are 1969 of them, they're not *from* 1969, you don't fight Jimi Hendrix and The Who). It's relatively easy, you can run past a lot of the baddies and grab the power-ups. It's large but feels crude - you can easily get stuck in the blue key room, frinstance - and the emphasis on teleporting monsters made me feel I was shooting the same baddies over and over again.

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Guest

Unknown date

  
Deus Vult inspired slaughter map. The start made me worry about health/ammo, later on it's distributed very generously, to the point of boredom. Many areas are too large scaled, and it's very easy to just circle strafe and provoke infighting; and while some of them looked sure impressive, they seemed a bit bland and empty. But all in all it's an epic journey. 5*

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Guest

Unknown date

  
You can avoid most of them.

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Guest

Unknown date

  
Too much of the teleporter stuff, esp. Archies and PainEl., health could have been more spread sometimes. Not really bad but also some flaws and some unfair places.

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Guest

Unknown date

  
I actually enjoyed this slaughter map. Lots of in-fighting areas. Ended up with 6500+ kills and ~4hrs in total time taken (many saves and deaths). A few of the enemies were trapped and therefore did not teleport into the the main map. Also the final wave trigger when you pick up the yellow key failed, but apart from that this could have been a 5/5 map. 4/5

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Unknown date

  
Its so funny when I see people rating this map bad because they dont have the skills to play it! Dude, I loved it!! Amazing map, nice hordes, a level as i wanna play it!! Thx -BURZUM

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Unknown date

  
"Will work with: any Boom source port" - not true. Please test more carefully.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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