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Hellopolis

   (20 reviews)
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A very complex map with a bunch of tricks and traps. Be very careful in this one!


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Guest

Unknown date

  
Heh that was slaughter...3/5.

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Guest

Unknown date

  
I thought it would be one of these preety damn HR maps but there were rooms with ok hordes of monsters but not extreme (better for me, although I played it in the easier level). It was good for a while. 4/5 - Optimus

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Guest

Unknown date

  
Full review on WIP. You're improving and it's good to see you'll take care of the glitches in the future. 3/5 - Moti

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Guest

Unknown date

  
Not bad - monsters on very high ledges can be difficult to kill, though, and the "single-monster teleporters" are annoying. Also, the teleporter traps that apparently should be triggered at the yellow keycard didn't work. Still, nice to see another slaughter map!

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Guest

Unknown date

  
From author - At the yellow key area, the idea is to try and attack the archvile from up close. I put a block sound trigger at linedefs 9483-9498. Trust me, it works.

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Guest

Unknown date

  
too hard

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Guest

Unknown date

  
There's nothing fun about 900 monsters in the same map as you...it's just crap.getting wasted in 5 seconds is not FUN,it's IRRITATING!

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Guest

Unknown date

  
This is dated February 2009. It's a slaughter-style map with 1969 baddies (i.e. there are 1969 of them, they're not *from* 1969, you don't fight Jimi Hendrix and The Who). It's relatively easy, you can run past a lot of the baddies and grab the power-ups. It's large but feels crude - you can easily get stuck in the blue key room, frinstance - and the emphasis on teleporting monsters made me feel I was shooting the same baddies over and over again.

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Unknown date

  
Deus Vult inspired slaughter map. The start made me worry about health/ammo, later on it's distributed very generously, to the point of boredom. Many areas are too large scaled, and it's very easy to just circle strafe and provoke infighting; and while some of them looked sure impressive, they seemed a bit bland and empty. But all in all it's an epic journey. 5*

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Guest

Unknown date

  
You can avoid most of them.

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Guest

Unknown date

  
Too much of the teleporter stuff, esp. Archies and PainEl., health could have been more spread sometimes. Not really bad but also some flaws and some unfair places.

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Guest

Unknown date

  
I actually enjoyed this slaughter map. Lots of in-fighting areas. Ended up with 6500+ kills and ~4hrs in total time taken (many saves and deaths). A few of the enemies were trapped and therefore did not teleport into the the main map. Also the final wave trigger when you pick up the yellow key failed, but apart from that this could have been a 5/5 map. 4/5

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Unknown date

  
Its so funny when I see people rating this map bad because they dont have the skills to play it! Dude, I loved it!! Amazing map, nice hordes, a level as i wanna play it!! Thx -BURZUM

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Unknown date

  
"Will work with: any Boom source port" - not true. Please test more carefully.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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