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Hellopolis

   (20 reviews)
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A very complex map with a bunch of tricks and traps. Be very careful in this one!


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Guest

Unknown date

  
Heh that was slaughter...3/5.

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Guest

Unknown date

  
I thought it would be one of these preety damn HR maps but there were rooms with ok hordes of monsters but not extreme (better for me, although I played it in the easier level). It was good for a while. 4/5 - Optimus

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Unknown date

  
Full review on WIP. You're improving and it's good to see you'll take care of the glitches in the future. 3/5 - Moti

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Guest

Unknown date

  
Not bad - monsters on very high ledges can be difficult to kill, though, and the "single-monster teleporters" are annoying. Also, the teleporter traps that apparently should be triggered at the yellow keycard didn't work. Still, nice to see another slaughter map!

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Unknown date

  
From author - At the yellow key area, the idea is to try and attack the archvile from up close. I put a block sound trigger at linedefs 9483-9498. Trust me, it works.

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Guest

Unknown date

  
too hard

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Guest

Unknown date

  
There's nothing fun about 900 monsters in the same map as you...it's just crap.getting wasted in 5 seconds is not FUN,it's IRRITATING!

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Guest

Unknown date

  
This is dated February 2009. It's a slaughter-style map with 1969 baddies (i.e. there are 1969 of them, they're not *from* 1969, you don't fight Jimi Hendrix and The Who). It's relatively easy, you can run past a lot of the baddies and grab the power-ups. It's large but feels crude - you can easily get stuck in the blue key room, frinstance - and the emphasis on teleporting monsters made me feel I was shooting the same baddies over and over again.

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Unknown date

  
Deus Vult inspired slaughter map. The start made me worry about health/ammo, later on it's distributed very generously, to the point of boredom. Many areas are too large scaled, and it's very easy to just circle strafe and provoke infighting; and while some of them looked sure impressive, they seemed a bit bland and empty. But all in all it's an epic journey. 5*

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Unknown date

  
You can avoid most of them.

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Unknown date

  
Too much of the teleporter stuff, esp. Archies and PainEl., health could have been more spread sometimes. Not really bad but also some flaws and some unfair places.

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Unknown date

  
I actually enjoyed this slaughter map. Lots of in-fighting areas. Ended up with 6500+ kills and ~4hrs in total time taken (many saves and deaths). A few of the enemies were trapped and therefore did not teleport into the the main map. Also the final wave trigger when you pick up the yellow key failed, but apart from that this could have been a 5/5 map. 4/5

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Unknown date

  
Its so funny when I see people rating this map bad because they dont have the skills to play it! Dude, I loved it!! Amazing map, nice hordes, a level as i wanna play it!! Thx -BURZUM

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Unknown date

  
"Will work with: any Boom source port" - not true. Please test more carefully.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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