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Hellopolis

   (20 reviews)
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17 Screenshots

About This File

A very complex map with a bunch of tricks and traps. Be very careful in this one!


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Guest

Unknown date

  
Heh that was slaughter...3/5.

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Guest

Unknown date

  
I thought it would be one of these preety damn HR maps but there were rooms with ok hordes of monsters but not extreme (better for me, although I played it in the easier level). It was good for a while. 4/5 - Optimus

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Guest

Unknown date

  
Full review on WIP. You're improving and it's good to see you'll take care of the glitches in the future. 3/5 - Moti

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Guest

Unknown date

  
Not bad - monsters on very high ledges can be difficult to kill, though, and the "single-monster teleporters" are annoying. Also, the teleporter traps that apparently should be triggered at the yellow keycard didn't work. Still, nice to see another slaughter map!

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Guest

Unknown date

  
From author - At the yellow key area, the idea is to try and attack the archvile from up close. I put a block sound trigger at linedefs 9483-9498. Trust me, it works.

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Guest

Unknown date

  
too hard

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Guest

Unknown date

  
There's nothing fun about 900 monsters in the same map as you...it's just crap.getting wasted in 5 seconds is not FUN,it's IRRITATING!

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Guest

Unknown date

  
This is dated February 2009. It's a slaughter-style map with 1969 baddies (i.e. there are 1969 of them, they're not *from* 1969, you don't fight Jimi Hendrix and The Who). It's relatively easy, you can run past a lot of the baddies and grab the power-ups. It's large but feels crude - you can easily get stuck in the blue key room, frinstance - and the emphasis on teleporting monsters made me feel I was shooting the same baddies over and over again.

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Guest

Unknown date

  
Deus Vult inspired slaughter map. The start made me worry about health/ammo, later on it's distributed very generously, to the point of boredom. Many areas are too large scaled, and it's very easy to just circle strafe and provoke infighting; and while some of them looked sure impressive, they seemed a bit bland and empty. But all in all it's an epic journey. 5*

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Guest

Unknown date

  
You can avoid most of them.

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Guest

Unknown date

  
Too much of the teleporter stuff, esp. Archies and PainEl., health could have been more spread sometimes. Not really bad but also some flaws and some unfair places.

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Guest

Unknown date

  
I actually enjoyed this slaughter map. Lots of in-fighting areas. Ended up with 6500+ kills and ~4hrs in total time taken (many saves and deaths). A few of the enemies were trapped and therefore did not teleport into the the main map. Also the final wave trigger when you pick up the yellow key failed, but apart from that this could have been a 5/5 map. 4/5

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Unknown date

  
Its so funny when I see people rating this map bad because they dont have the skills to play it! Dude, I loved it!! Amazing map, nice hordes, a level as i wanna play it!! Thx -BURZUM

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Unknown date

  
"Will work with: any Boom source port" - not true. Please test more carefully.

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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