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Deatch Incarnate

   (25 reviews)
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3 Screenshots

About This File

An abandoned base hidden in a cave. Abandoned? What's that, hiding in the gloom...?


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Guest

Unknown date

  
insane attention to detail! 4 stars

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Guest

Unknown date

  
Slow-paced and very easy... not my style.

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Guest

Unknown date

  
Feels easier to complete the map than it does to find all the secret areas. Still good stuff.

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Guest

Unknown date

  
This is from February 2009. It's a fun, non-linear lava mountain techbase, with 350-odd monsters, surprisingly easy gameplay. The design is nicely detailed and eschews overt source port features. The main problem is that you have loads of health and ammo, generally hidden in easy secrets (including one marked on the map), and so it never feels dangerous. The name is not appropriate. Nonetheless I liked it, it feels like a good part of a megawad.

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Guest

Unknown date

  
Needs supershotgun 3/5

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Guest

Unknown date

  
To the reviewer who said, "Needs supershotgun", there is a SSG at the bottom of a chasm. As for the wad, great stuff. 5/5

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Guest

Unknown date

  
One of the nicest architecturally designed WADs I have ever played ever!!! And a preety nice play (not very hard, cool secrets, not confusing) too. 5/5 - Optimus

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Guest

Unknown date

  
Just brilliant. A large, nonlinear but sensible lava/tech/outdoor base with a very high standard of construction and detailing, you really feel like you're on top of the world when you get the yellow key. Enough monsters to keep you going for over half an hour, clever secrets which aren't too hard or too easy. The gameplay was admittedly a tad easy and with too much health. Still, this is one of those maps you just don't want to end. 5/5 jj

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Guest

Unknown date

  
Very great looks, both detail and lightning. Difficulty was just fine for me on UV - admittedly, I like to rush, suck at finding secrets and missed the SSG until after the red key, and plasma gun until the map was over. The only flaw I could find is there's some obvious copy&paste at times, but really this is worth 5/5.

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Guest

Unknown date

  
Finally a really decent map again. No unfair battles, nice arch, everything allright. Finding secrets helps. Very good work: 4+/5.

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vdgg

Unknown date

  
Secrets are too powerful and why is this ZDoom only? Other than that, this is excellent.

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Guest

Unknown date

  
Great Design + Decent gameplay = 4

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Guest

Unknown date

  
Very good quality. Not too many memorable battles...but it's also nice to see a level without a ridiculous amount of chaingunners, revenants, and other assorted bad nasties. Definitely a keeper. 4/5

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Guest

Unknown date

  
Pretty awesome map. The layout was very nice and the visuals were pleasing to my eyes. There were a few areas that irked me but, overall, they were anything worth stressing over. 4/5 -Mek

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Guest

Unknown date

  
The layout was nice and big, but the gameplay felt like it dragged. 3/5.-Candle M

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Guest

Unknown date

  
A beautiful map. A bit easy but a lot of fun. Not quite as good as Axiom, but quite good anyways. 4.5/5, rounded to a 5 to be nice.

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Guest

Unknown date

  
Holy SHIT. Amazing.

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Guest

Unknown date

  
After you get past the start,gameplay moves fairly smooth with plenty of health/ammo/cover. Never really in any danger after that.-3.5[4]/5 for being almost as nice Axiom for cave/base looks.-d.d.koop

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Guest

Unknown date

  
Sweet stuff.

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Guest

Unknown date

  
I liked it, it was a nice leisurely run through a pretty map. I'd play it again. 5/5. -FourOhFour

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Guest

Unknown date

  
A seriously great map, looking forward to playing more of your releases in the future!

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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