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shotfun

   (14 reviews)
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Guest

7 Screenshots

About This File

Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.


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Guest

Unknown date

  
This map offers a menu of gay action, but in the end it it ends up blowing my stack.

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Guest

Unknown date

  
Slaughter map. Detail is give or take the amount you would see in a vanilla map. Overall decent.

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Guest

Unknown date

  
The layout looked average at first, but the gameplay just went mega down hill from there. Just take a quick look and delete it if you bother to play this. Theres better slaughterfest maps out there.

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Guest

Unknown date

  
Not all that bad if you like killing lots of zombies, shotgun guys and imps (with a sprinkling of lost souls, demons, cacos and a couple of barons) - but it's too dark in many places. Sorry.

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Guest

Unknown date

  
this wad begs for an overpowered Weapon Mod to go along with it...if you just play it standard, you're gonna get a boring,bland level.-DZombie

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Guest

Unknown date

  
Well, the detail is really low and the level quite bland. Many hitscanners and so on, one could complain but at the end it does exactly what is says: Shotgunning about 1442 enemies. It's do-able but you have to run some long roads back and forth to collect health and stuff.

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Unknown date

  
Meh...too many dark areas, "shotgunning" 1442 monsters like take forever... In the outdoor area I have some fun, but indoor area... no fun, I did "sv_fastweapons 1" and get some fun with that. 2/5 (If I don't use cheat, I only gave 1/5. :( ) -playerlin

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Guest

Unknown date

  
Barf.

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Guest

Unknown date

  
Very weak by 2009 standards. Probably best to avoid. 1/5

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Guest

Unknown date

  
This map would have been better if it wasn't too fucking dark. 2/5

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Guest

Unknown date

  
Hordes of monsters, an almost infinite supply of ammo, very basic layout and design. Most of the map is much too dark which sometimes makes fighting a little challenging, but other than that this is just about patiently keeping the fire button pressed and mowing down the monsters. Not really difficult, not really fun (certainly not after 15 minutes of it, anyway), not really worth your time. --2/5

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Guest

Unknown date

  
This is dated Valentine's Day 2009, although in terms of design it's simpler than UAC_DEAD, which came out in June 1994. You kill 1,400+ mostly weak monsters in a disjointed mixture of parking garage, dungeon, and crate zone (it's not complicated enough to be a maze). In fact the crate area bored me senseless - you chaingun and snipe hundreds of hitscan baddies - and I gave up at that point and IDCLIP-ed to the stars at the end, which aren't all that.

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Unknown date

  
It's not a parking garage but an army camp or it is supposed to be but LULZ :)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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