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shotfun

   (14 reviews)
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7 Screenshots

About This File

Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.


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Guest

Unknown date

  
This map offers a menu of gay action, but in the end it it ends up blowing my stack.

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Guest

Unknown date

  
Slaughter map. Detail is give or take the amount you would see in a vanilla map. Overall decent.

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Guest

Unknown date

  
The layout looked average at first, but the gameplay just went mega down hill from there. Just take a quick look and delete it if you bother to play this. Theres better slaughterfest maps out there.

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Guest

Unknown date

  
Not all that bad if you like killing lots of zombies, shotgun guys and imps (with a sprinkling of lost souls, demons, cacos and a couple of barons) - but it's too dark in many places. Sorry.

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Guest

Unknown date

  
this wad begs for an overpowered Weapon Mod to go along with it...if you just play it standard, you're gonna get a boring,bland level.-DZombie

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Guest

Unknown date

  
Well, the detail is really low and the level quite bland. Many hitscanners and so on, one could complain but at the end it does exactly what is says: Shotgunning about 1442 enemies. It's do-able but you have to run some long roads back and forth to collect health and stuff.

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Unknown date

  
Meh...too many dark areas, "shotgunning" 1442 monsters like take forever... In the outdoor area I have some fun, but indoor area... no fun, I did "sv_fastweapons 1" and get some fun with that. 2/5 (If I don't use cheat, I only gave 1/5. :( ) -playerlin

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Guest

Unknown date

  
Barf.

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Guest

Unknown date

  
Very weak by 2009 standards. Probably best to avoid. 1/5

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Guest

Unknown date

  
This map would have been better if it wasn't too fucking dark. 2/5

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Guest

Unknown date

  
Hordes of monsters, an almost infinite supply of ammo, very basic layout and design. Most of the map is much too dark which sometimes makes fighting a little challenging, but other than that this is just about patiently keeping the fire button pressed and mowing down the monsters. Not really difficult, not really fun (certainly not after 15 minutes of it, anyway), not really worth your time. --2/5

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Guest

Unknown date

  
This is dated Valentine's Day 2009, although in terms of design it's simpler than UAC_DEAD, which came out in June 1994. You kill 1,400+ mostly weak monsters in a disjointed mixture of parking garage, dungeon, and crate zone (it's not complicated enough to be a maze). In fact the crate area bored me senseless - you chaingun and snipe hundreds of hitscan baddies - and I gave up at that point and IDCLIP-ed to the stars at the end, which aren't all that.

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Unknown date

  
It's not a parking garage but an army camp or it is supposed to be but LULZ :)

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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