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shotfun

   (14 reviews)
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Guest

7 Screenshots

About This File

Initially started as a pure shotgun gameplay map. Only providing the shotgun weapon (although I also added the chaingun now because the enemies are too much) and hordes of monsters that take one shot to get down. Then I also tried my level design ideas (city lights at the beginning, stary sky at the end). And trying to finish this fast and release it, it became a hell of monster cramped map that take a long time to finish with those weapons especially in hard levels. But if you like such maps and pure shotgun action then this is for you.


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Guest

Unknown date

  
This map offers a menu of gay action, but in the end it it ends up blowing my stack.

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Guest

Unknown date

  
Slaughter map. Detail is give or take the amount you would see in a vanilla map. Overall decent.

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Guest

Unknown date

  
The layout looked average at first, but the gameplay just went mega down hill from there. Just take a quick look and delete it if you bother to play this. Theres better slaughterfest maps out there.

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Guest

Unknown date

  
Not all that bad if you like killing lots of zombies, shotgun guys and imps (with a sprinkling of lost souls, demons, cacos and a couple of barons) - but it's too dark in many places. Sorry.

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Guest

Unknown date

  
this wad begs for an overpowered Weapon Mod to go along with it...if you just play it standard, you're gonna get a boring,bland level.-DZombie

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Guest

Unknown date

  
Well, the detail is really low and the level quite bland. Many hitscanners and so on, one could complain but at the end it does exactly what is says: Shotgunning about 1442 enemies. It's do-able but you have to run some long roads back and forth to collect health and stuff.

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Unknown date

  
Meh...too many dark areas, "shotgunning" 1442 monsters like take forever... In the outdoor area I have some fun, but indoor area... no fun, I did "sv_fastweapons 1" and get some fun with that. 2/5 (If I don't use cheat, I only gave 1/5. :( ) -playerlin

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Guest

Unknown date

  
Barf.

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Guest

Unknown date

  
Very weak by 2009 standards. Probably best to avoid. 1/5

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Guest

Unknown date

  
This map would have been better if it wasn't too fucking dark. 2/5

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Guest

Unknown date

  
Hordes of monsters, an almost infinite supply of ammo, very basic layout and design. Most of the map is much too dark which sometimes makes fighting a little challenging, but other than that this is just about patiently keeping the fire button pressed and mowing down the monsters. Not really difficult, not really fun (certainly not after 15 minutes of it, anyway), not really worth your time. --2/5

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Guest

Unknown date

  
This is dated Valentine's Day 2009, although in terms of design it's simpler than UAC_DEAD, which came out in June 1994. You kill 1,400+ mostly weak monsters in a disjointed mixture of parking garage, dungeon, and crate zone (it's not complicated enough to be a maze). In fact the crate area bored me senseless - you chaingun and snipe hundreds of hitscan baddies - and I gave up at that point and IDCLIP-ed to the stars at the end, which aren't all that.

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Unknown date

  
It's not a parking garage but an army camp or it is supposed to be but LULZ :)

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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