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Virus Episode 1 "Shareware Demo Release"

   (36 reviews)

Guest

3 Screenshots

About This File

The purpose of this wad was to have something VERY different, and the texturing is a result of that and laziness (plus I once joked about the idea, and decided it might be worth actually trying). Simply put, this is my own little game, made for people to play on ZDoom.


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Guest

Unknown date

  
superb, waiting for newer release

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Guest

Unknown date

  
Very underrated.

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Guest

Unknown date

  
This is a pretty solid and very unique experience, and I can't want for the next episode. It somewhat reminded me of Starfox for the SNES, which is a good thing. The VTOL movement and the retro feel just absolutely make this. ~prdarkfox

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Guest

Unknown date

  
Regardless of what the author seems to say about it being his own little idea, the basic gameplay, the look, and even the name are directly lifted from an old DOS game by the same name. http://www.homeofthe underdogs.net/game.p hp?id=1232 It is different enough to stand as its own, however, and is quite enjoyable as a retro experience. Just think that it's a bit unfair that the author didn't admit his inspiration for this... either that or it's the biggest damn coincidence of the century.

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Guest

Unknown date

  
Cool, brings new ideas into Doom. Basic weapons are a bit underpowered though.

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Guest

Unknown date

  
This is fantastic. It reminds me of the game Forsaken. I'm halfway through so far. The level design has been exemplary.

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Guest

Unknown date

  
Yes, now it is here! A very well done episode for all, who like something totally new! For this one too: it gets five stars easily! 5/5

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Guest

Unknown date

  
5 votes, solid 5 stars... amazing work. Honestly, Phobus and co. have done something amazing here!

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Guest

Unknown date

  
Who on earth rates this more then 1 star? Seriously you need to be high to enjoy this garbage. And I don't do drugs... so it doesn't do it for me. I'm sure ecstasy users would love it. This is absolute vomit. I don't even know what I can say about it. 0/5. I would give it a negative rating if possible.

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Guest

Unknown date

  
Excellent! The secret map deserves 5 stars by itself. - Moti

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Guest

Unknown date

  
Nice try.

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Guest

Unknown date

  
It's not quite vomit, but pretty bad. All the author did was make all the textures solid colors with slopey/geometric architecture. Then make the player flying and throw in some random monsters drawn in paint...

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Guest

Unknown date

  
Nice try. 2/5

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Guest

Unknown date

  
Double barf.

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Guest

Unknown date

  
^ obviously the above 2 people dont much like retro style games, this mappack however is excellent, while the sprites may be 'crudely' drawn it adds to the charm and retro feel 5'd

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Guest

Unknown date

  
^ Hey, if you havn't got anything worthwhile to say, don't bother. This is certainly original, and I appreciate the work gone into making this, no one has considered that making all those new sprites must have been tough, and the map design is excellent, but there are a number of things that stopped me playing after a few levels, the sound effects are odd and seem misplaced and the solid textures are just ugly, so 3 stars.

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Guest

Unknown date

  
Original, that's sure. Gameplay was kind of new to me, because i've never seen some gameplay similar to this one, unless i'm mistaken. The great quantity of effort put in this wad can be seen by the quality of the layout the maps have: wacky, and pretty much unique. Though textures are a bit eyes-killers, but that's not much of an issue if you lower the brightness of your monitor. Anyway, nice wad and unique DooM TC. I give this a 5/5.

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Guest

Unknown date

  
Not bad, presents a new and refreshing idea to the world of Doom. Certainly not perfect by any means but worth a look if you're in the mood for something other than Doom.

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Guest

Unknown date

  
^ Reviews like the one above make me laugh. Why is it vomit? At least some of the other people explained why it was crappy to them. Another thing is that you don't leave your name, which makes me think of you as just a coward spammer, ruining things pointlessly.Now about the wad, I liked it. It wasn't right up my alley, but eh, still fun. Stars for originality and fun, -1 star for it not quite being my type, and for some of the rather loud and annoying sounds. 4/5-Mik57

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Guest

Unknown date

  
Fucking amazing, not often an odd and origional idea like this is put out, these guys need to make the second episode NAO! 5/5 fuckin' love oldschool shit

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Guest

Unknown date

  
At Least it's Original!-DZombie

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Guest

Unknown date

  
This is terrible! 0/5!

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Guest

Unknown date

  
The idea and concept of this mod is quite good, but poorly executed IMO. Gameplay seems a bit unbalanced, with the first 2 weapons you get being horribly underpowered, so it takes frustratingly long to kill all enemys in an area. I'm also not a fan of the solid color walls etc. The graphic-style of the new sprites is a bit basic, but it works well enough... couldn't the author have invested some more time to make textures in the same quality? 3/5

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Unknown date

  
This mod is awesome, and I can't wait the next episodes... I have only one thing complain about... ammo are a little tight. But it doesn't screw up this mod. I gave this 4.5/5. -playerlin

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Guest

Unknown date

  
This made me Lol but in a good way. Something new and original for DooM is good every once in a while, good work! 5/5 for bringing something new in!-Candle M

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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