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Virus Episode 1 "Shareware Demo Release"

   (36 reviews)

Guest

3 Screenshots

About This File

The purpose of this wad was to have something VERY different, and the texturing is a result of that and laziness (plus I once joked about the idea, and decided it might be worth actually trying). Simply put, this is my own little game, made for people to play on ZDoom.


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Guest

Unknown date

  
superb, waiting for newer release

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Guest

Unknown date

  
Very underrated.

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Guest

Unknown date

  
This is a pretty solid and very unique experience, and I can't want for the next episode. It somewhat reminded me of Starfox for the SNES, which is a good thing. The VTOL movement and the retro feel just absolutely make this. ~prdarkfox

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Guest

Unknown date

  
Regardless of what the author seems to say about it being his own little idea, the basic gameplay, the look, and even the name are directly lifted from an old DOS game by the same name. http://www.homeofthe underdogs.net/game.p hp?id=1232 It is different enough to stand as its own, however, and is quite enjoyable as a retro experience. Just think that it's a bit unfair that the author didn't admit his inspiration for this... either that or it's the biggest damn coincidence of the century.

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Guest

Unknown date

  
Cool, brings new ideas into Doom. Basic weapons are a bit underpowered though.

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Guest

Unknown date

  
This is fantastic. It reminds me of the game Forsaken. I'm halfway through so far. The level design has been exemplary.

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Guest

Unknown date

  
Yes, now it is here! A very well done episode for all, who like something totally new! For this one too: it gets five stars easily! 5/5

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Guest

Unknown date

  
5 votes, solid 5 stars... amazing work. Honestly, Phobus and co. have done something amazing here!

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Guest

Unknown date

  
Who on earth rates this more then 1 star? Seriously you need to be high to enjoy this garbage. And I don't do drugs... so it doesn't do it for me. I'm sure ecstasy users would love it. This is absolute vomit. I don't even know what I can say about it. 0/5. I would give it a negative rating if possible.

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Guest

Unknown date

  
Excellent! The secret map deserves 5 stars by itself. - Moti

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Guest

Unknown date

  
Nice try.

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Guest

Unknown date

  
It's not quite vomit, but pretty bad. All the author did was make all the textures solid colors with slopey/geometric architecture. Then make the player flying and throw in some random monsters drawn in paint...

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Guest

Unknown date

  
Nice try. 2/5

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Guest

Unknown date

  
Double barf.

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Guest

Unknown date

  
^ obviously the above 2 people dont much like retro style games, this mappack however is excellent, while the sprites may be 'crudely' drawn it adds to the charm and retro feel 5'd

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Guest

Unknown date

  
^ Hey, if you havn't got anything worthwhile to say, don't bother. This is certainly original, and I appreciate the work gone into making this, no one has considered that making all those new sprites must have been tough, and the map design is excellent, but there are a number of things that stopped me playing after a few levels, the sound effects are odd and seem misplaced and the solid textures are just ugly, so 3 stars.

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Guest

Unknown date

  
Original, that's sure. Gameplay was kind of new to me, because i've never seen some gameplay similar to this one, unless i'm mistaken. The great quantity of effort put in this wad can be seen by the quality of the layout the maps have: wacky, and pretty much unique. Though textures are a bit eyes-killers, but that's not much of an issue if you lower the brightness of your monitor. Anyway, nice wad and unique DooM TC. I give this a 5/5.

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Guest

Unknown date

  
Not bad, presents a new and refreshing idea to the world of Doom. Certainly not perfect by any means but worth a look if you're in the mood for something other than Doom.

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Guest

Unknown date

  
^ Reviews like the one above make me laugh. Why is it vomit? At least some of the other people explained why it was crappy to them. Another thing is that you don't leave your name, which makes me think of you as just a coward spammer, ruining things pointlessly.Now about the wad, I liked it. It wasn't right up my alley, but eh, still fun. Stars for originality and fun, -1 star for it not quite being my type, and for some of the rather loud and annoying sounds. 4/5-Mik57

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Guest

Unknown date

  
Fucking amazing, not often an odd and origional idea like this is put out, these guys need to make the second episode NAO! 5/5 fuckin' love oldschool shit

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Guest

Unknown date

  
At Least it's Original!-DZombie

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Guest

Unknown date

  
This is terrible! 0/5!

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Guest

Unknown date

  
The idea and concept of this mod is quite good, but poorly executed IMO. Gameplay seems a bit unbalanced, with the first 2 weapons you get being horribly underpowered, so it takes frustratingly long to kill all enemys in an area. I'm also not a fan of the solid color walls etc. The graphic-style of the new sprites is a bit basic, but it works well enough... couldn't the author have invested some more time to make textures in the same quality? 3/5

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Unknown date

  
This mod is awesome, and I can't wait the next episodes... I have only one thing complain about... ammo are a little tight. But it doesn't screw up this mod. I gave this 4.5/5. -playerlin

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Unknown date

  
This made me Lol but in a good way. Something new and original for DooM is good every once in a while, good work! 5/5 for bringing something new in!-Candle M

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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