Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The unnamed base

   (16 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Some generic base themed level that was meant for a project which I assumed never saw the light of day so I am releasing it as a standalone map. File was further tweaked and fixed some texture alignments and a tag error in Doom Builder. Originally for MAP10 but changed it to MAP01.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

trrobin

  

Not a bad map at all.

A few mis-alignments to be found here and there but it doesn't take away from the snappy flow of the action.

Share this review


Link to review
Guest

Unknown date

  
Good olschool. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
sexy 3.5 stars

Share this review


Link to review
Guest

Unknown date

  
Having played Mr Chris' more recent work, it's interesting to see how he fared back in 2003. There's not much texture alignment going on but it's certainly a good layout with some amazingly devious and intense gameplay. Let your guard down during these 20 minutes and you'll get your ass handed to you! Recommended! 4/5

Share this review


Link to review
Guest

Unknown date

  
Very nice. Good old-school design.

Share this review


Link to review
Guest

Unknown date

  
Youu have a flare for really good design

Share this review


Link to review
Guest

Unknown date

  
Good old school style map. 4/5-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
An oldschool-esque map that excels in good and well-balanced gameplay. Mr. Chris is certainly an oldschool type guy who often seems to focus on good gameplay and satisfactory but basic architecture and this map is no exception, as good as his E2 series of maps IMO. 5/5

Share this review


Link to review
Guest

Unknown date

  
Not bad. It was simple but enjoyable.

Share this review


Link to review
Guest

Unknown date

  
i like it.-DZombie

Share this review


Link to review
Guest

Unknown date

  
Thanks for the feedback, I appreciate it as I normally have a thing for detail and surprises. ~Mr. Chris

Share this review


Link to review
Guest

Unknown date

  
A lot of odd texture choices and misalignments, but I like the style and the gameplay was very decent. I particularly liked the fight at the red skull area, some really cool effects going on there. "Simple but enjoyable" is well-put.

Share this review


Link to review
Guest

Unknown date

  
Old Skewl.

Share this review


Link to review
  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
×